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| author | Martin Ridgers <[email protected]> | 2022-02-22 09:08:40 +0100 |
|---|---|---|
| committer | Martin Ridgers <[email protected]> | 2022-02-22 09:19:19 +0100 |
| commit | 585b89592e4a00962f41002494bc03cbaae3dfe3 (patch) | |
| tree | 580b7c52d408d757560fb7e3e2a0a12eefc95d28 /zencore/thread.cpp | |
| parent | Removed using enum statements. (diff) | |
| download | zen-585b89592e4a00962f41002494bc03cbaae3dfe3.tar.xz zen-585b89592e4a00962f41002494bc03cbaae3dfe3.zip | |
Use sigaction() instead of the deprecated sigignore()
Diffstat (limited to 'zencore/thread.cpp')
| -rw-r--r-- | zencore/thread.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/zencore/thread.cpp b/zencore/thread.cpp index 527938cf3..7b1396f5f 100644 --- a/zencore/thread.cpp +++ b/zencore/thread.cpp @@ -82,7 +82,10 @@ const bool bNoZombieChildren = [] () { // SIGCHLD siganals removes the need to call wait() on zombies. Another option // would be for the child to call setsid() but that would detatch the child // from the terminal. - sigignore(SIGCHLD); + struct sigaction Action = {}; + sigemptyset(&Action.sa_mask); + Action.sa_handler = SIG_IGN; + sigaction(SIGCHLD, &Action, nullptr); return true; } (); #endif |