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authorStefan Boberg <[email protected]>2021-05-11 13:05:39 +0200
committerStefan Boberg <[email protected]>2021-05-11 13:05:39 +0200
commitf8d9ac5d13dd37b8b57af0478e77ba1e75c813aa (patch)
tree1daf7621e110d48acd5e12e3073ce48ef0dd11b2 /zencore/refcount.cpp
downloadzen-f8d9ac5d13dd37b8b57af0478e77ba1e75c813aa.tar.xz
zen-f8d9ac5d13dd37b8b57af0478e77ba1e75c813aa.zip
Adding zenservice code
Diffstat (limited to 'zencore/refcount.cpp')
-rw-r--r--zencore/refcount.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/zencore/refcount.cpp b/zencore/refcount.cpp
new file mode 100644
index 000000000..943635552
--- /dev/null
+++ b/zencore/refcount.cpp
@@ -0,0 +1,96 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include <zencore/refcount.h>
+
+#include <doctest/doctest.h>
+#include <functional>
+
+namespace zen {
+
+//////////////////////////////////////////////////////////////////////////
+//
+// Testing related code follows...
+//
+
+struct TestRefClass : public RefCounted
+{
+ ~TestRefClass()
+ {
+ if (OnDestroy)
+ OnDestroy();
+ }
+
+ using RefCounted::RefCount;
+
+ std::function<void()> OnDestroy;
+};
+
+void
+refcount_forcelink()
+{
+}
+
+TEST_CASE("RefPtr")
+{
+ RefPtr<TestRefClass> Ref;
+ Ref = new TestRefClass;
+
+ bool IsDestroyed = false;
+ Ref->OnDestroy = [&] { IsDestroyed = true; };
+
+ CHECK(IsDestroyed == false);
+ CHECK(Ref->RefCount() == 1);
+
+ RefPtr<TestRefClass> Ref2;
+ Ref2 = Ref;
+
+ CHECK(IsDestroyed == false);
+ CHECK(Ref->RefCount() == 2);
+
+ RefPtr<TestRefClass> Ref3;
+ Ref2 = Ref3;
+
+ CHECK(IsDestroyed == false);
+ CHECK(Ref->RefCount() == 1);
+ Ref = Ref3;
+
+ CHECK(IsDestroyed == true);
+}
+
+TEST_CASE("RefPtr on Stack allocated object")
+{
+ bool IsDestroyed = false;
+
+ {
+ TestRefClass StackRefClass;
+
+ StackRefClass.OnDestroy = [&] { IsDestroyed = true; };
+
+ CHECK(StackRefClass.RefCount() == 1); // Stack allocated objects should have +1 ref
+
+ RefPtr<TestRefClass> Ref{&StackRefClass};
+
+ CHECK(IsDestroyed == false);
+ CHECK(StackRefClass.RefCount() == 2);
+
+ RefPtr<TestRefClass> Ref2;
+ Ref2 = Ref;
+
+ CHECK(IsDestroyed == false);
+ CHECK(StackRefClass.RefCount() == 3);
+
+ RefPtr<TestRefClass> Ref3;
+ Ref2 = Ref3;
+
+ CHECK(IsDestroyed == false);
+ CHECK(StackRefClass.RefCount() == 2);
+
+ Ref = Ref3;
+ CHECK(IsDestroyed == false);
+ CHECK(StackRefClass.RefCount() == 1);
+ }
+
+ CHECK(IsDestroyed == true);
+}
+
+} // namespace zen