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authorStefan Boberg <[email protected]>2021-09-20 14:07:55 +0200
committerStefan Boberg <[email protected]>2021-09-20 14:07:55 +0200
commit853f6f371d5eae5692c9bae615aba8964a4781ed (patch)
tree18a2bf8fbef49f2b9ee2b04c5d392296333a72a0 /zencore/mpscqueue.cpp
parentclang-format (diff)
downloadzen-853f6f371d5eae5692c9bae615aba8964a4781ed.tar.xz
zen-853f6f371d5eae5692c9bae615aba8964a4781ed.zip
Added mpscqueue (for future use)
Diffstat (limited to 'zencore/mpscqueue.cpp')
-rw-r--r--zencore/mpscqueue.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/zencore/mpscqueue.cpp b/zencore/mpscqueue.cpp
new file mode 100644
index 000000000..8b89ac31a
--- /dev/null
+++ b/zencore/mpscqueue.cpp
@@ -0,0 +1,22 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include <zencore/mpscqueue.h>
+
+#include <zencore/testing.h>
+
+namespace zen {
+
+TEST_CASE("mpsc")
+{
+ MpscQueue<std::string> Queue;
+ Queue.Enqueue("hello");
+ std::optional<std::string> Value = Queue.Dequeue();
+ CHECK_EQ(Value, "hello");
+}
+
+void
+mpscqueue_forcelink()
+{
+}
+
+} // namespace zen \ No newline at end of file