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| author | Stefan Boberg <[email protected]> | 2026-03-13 09:24:59 +0100 |
|---|---|---|
| committer | GitHub Enterprise <[email protected]> | 2026-03-13 09:24:59 +0100 |
| commit | ef586f5930ac761f8e8e18cde2ebd5248efeaa4a (patch) | |
| tree | be6c7d3e11f9261c1d03d646bc579ac0d27452d7 /zencore/httpserver.cpp | |
| parent | Switch httpclient default back-end over to libcurl (#832) (diff) | |
| download | zen-ef586f5930ac761f8e8e18cde2ebd5248efeaa4a.tar.xz zen-ef586f5930ac761f8e8e18cde2ebd5248efeaa4a.zip | |
Unix Domain Socket auto discovery (#833)
This PR adds end-to-end Unix domain socket (UDS) support, allowing zen CLI to discover and connect to UDS-only servers automatically.
- **`unix://` URI scheme in zen CLI**: The `-u` / `--hosturl` option now accepts `unix:///path/to/socket` to connect to a zenserver via a Unix domain socket instead of TCP.
- **Per-instance shared memory for extended server info**: Each zenserver instance now publishes a small shared memory section (keyed by SessionId) containing per-instance data that doesn't fit in the fixed-size ZenServerEntry -- starting with the UDS socket path. This is a 4KB pagefile-backed section on Windows (`Global\ZenInstance_{sessionid}`) and a POSIX shared memory object on Linux/Mac (`/UnrealEngineZen_{sessionid}`).
- **Client-side auto-discovery of UDS servers**: `zen info`, `zen status`, etc. now automatically discover and prefer UDS connections when a server publishes a socket path. Servers running with `--no-network` (UDS-only) are no longer invisible to the CLI.
- **`kNoNetwork` flag in ZenServerEntry**: Servers started with `--no-network` advertise this in their shared state entry. Clients skip TCP fallback for these servers, and display commands (`ps`, `status`, `top`) show `-` instead of a port number to indicate TCP is not available.
Diffstat (limited to 'zencore/httpserver.cpp')
0 files changed, 0 insertions, 0 deletions