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| author | Stefan Boberg <[email protected]> | 2021-10-05 18:10:19 +0200 |
|---|---|---|
| committer | Stefan Boberg <[email protected]> | 2021-10-05 18:10:19 +0200 |
| commit | 09fa320db4c7727c04eb88f5d19c4c1a3b2189e8 (patch) | |
| tree | 0d0649b08d8ee479287e8ef4cc6f2507a74f9ed5 /zencore/filesystem.cpp | |
| parent | http: Exclude iothreadpool from compilation on non-Windows (diff) | |
| parent | Pass logger from Zen client to session instead from spdlog registry. (diff) | |
| download | zen-09fa320db4c7727c04eb88f5d19c4c1a3b2189e8.tar.xz zen-09fa320db4c7727c04eb88f5d19c4c1a3b2189e8.zip | |
Merge branch 'main' of https://github.com/EpicGames/zen into main
Diffstat (limited to 'zencore/filesystem.cpp')
| -rw-r--r-- | zencore/filesystem.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/zencore/filesystem.cpp b/zencore/filesystem.cpp index f6ba92f98..745fe0779 100644 --- a/zencore/filesystem.cpp +++ b/zencore/filesystem.cpp @@ -63,6 +63,13 @@ DeleteReparsePoint(const wchar_t* Path, DWORD dwReparseTag) bool CreateDirectories(const wchar_t* Dir) { + // This may be suboptimal, in that it appears to try and create directories + // from the root on up instead of from some directory which is known to + // be present + // + // We should implement a smarter version at some point since this can be + // pretty expensive in aggregate + return std::filesystem::create_directories(Dir); } @@ -522,7 +529,7 @@ WriteFile(std::filesystem::path Path, IoBuffer Data) WriteFile(Path, &DataPtr, 1); } -IoBuffer +IoBuffer FileContents::Flatten() { if (Data.size() == 1) |