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authorDan Engelbrecht <[email protected]>2024-08-28 12:56:18 +0200
committerDan Engelbrecht <[email protected]>2024-09-18 10:43:36 +0200
commitbb7bc2a3c26807aa810c3e1a9007c0ffc7fdfbe4 (patch)
treeff9a1e3188a7044df466fd94ab00daed20a03e8a /src
parentlaunchd plist install (diff)
downloadzen-bb7bc2a3c26807aa810c3e1a9007c0ffc7fdfbe4.tar.xz
zen-bb7bc2a3c26807aa810c3e1a9007c0ffc7fdfbe4.zip
clang format
Diffstat (limited to 'src')
-rw-r--r--src/zenstore/cache/cachedisklayer.cpp4
-rw-r--r--src/zenutil/service.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/zenstore/cache/cachedisklayer.cpp b/src/zenstore/cache/cachedisklayer.cpp
index 21ccf2ec8..110acba9e 100644
--- a/src/zenstore/cache/cachedisklayer.cpp
+++ b/src/zenstore/cache/cachedisklayer.cpp
@@ -532,8 +532,8 @@ BucketManifestSerializer::ReadSidecarFile(RwLock::ExclusiveLockScope& B
auto InvalidGuard = MakeGuard([&] { ZEN_WARN("skipping invalid sidecar file '{}'", SidecarPath); });
if (FileSize < sizeof(BucketMetaHeader))
- {
- ZEN_WARN("Failed to read sidecar file '{}'. Minimum size {} expected, actual size: ",
+ {
+ ZEN_WARN("Failed to read sidecar file '{}'. Minimum size {} expected, actual size: ",
SidecarPath,
sizeof(BucketMetaHeader),
FileSize);
diff --git a/src/zenutil/service.cpp b/src/zenutil/service.cpp
index 8ac35d969..637974c13 100644
--- a/src/zenutil/service.cpp
+++ b/src/zenutil/service.cpp
@@ -155,7 +155,7 @@ namespace {
" <key>ProgramArguments</key>\n"
" <array>\n"
" <string>{}</string>\n" // Program name
- "{}" // "<string>arg</string>\n" * number of arguments
+ "{}" // "<string>arg</string>\n" * number of arguments
" </array>\n"
" <key>KeepAlive</key>\n"
" <true/>\n"
@@ -534,8 +534,8 @@ InstallService(const std::filesystem::path& ExecutablePath,
{
return MakeErrorCodeFromLastError();
}
- std::string DaemonName = fmt::format("com.epicgames.unreal.{}", ServiceName);
- std::string PList = BuildPlist(ExecutablePath, CommandLineOptions, DaemonName, ServiceDisplayName, ServiceDescription, true);
+ std::string DaemonName = fmt::format("com.epicgames.unreal.{}", ServiceName);
+ std::string PList = BuildPlist(ExecutablePath, CommandLineOptions, DaemonName, ServiceDisplayName, ServiceDescription, true);
std::filesystem::path PListPath = std::filesystem::path("/Library/LaunchDaemons") / (DaemonName + ".plist");
ZEN_INFO("Writing launchd plist to {}", PListPath.string());
zen::WriteFile(PListPath, IoBuffer(IoBuffer::Wrap, PList.data(), PList.size()));