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authorStefan Boberg <[email protected]>2026-01-21 09:38:16 +0100
committerGitHub Enterprise <[email protected]>2026-01-21 09:38:16 +0100
commite8d162c293fbdf9a40a1369b60b80fa286aceb0f (patch)
tree0cdb2a913e5f4d6f2c151f36edba8fd5b2ca4f89 /src/zenserver/hub/hubservice.h
parentbuilds multipart upload (#722) (diff)
downloadzen-e8d162c293fbdf9a40a1369b60b80fa286aceb0f.tar.xz
zen-e8d162c293fbdf9a40a1369b60b80fa286aceb0f.zip
zen hub (#574)
Initial implementation of zenserver "hub" mode. This is an experimental feature. zenserver can be started in hub mode by specifying `hub` as the first argument to zenserver
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diff --git a/src/zenserver/hub/hubservice.h b/src/zenserver/hub/hubservice.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zenhttp/httpserver.h>
+
+#include "hydration.h"
+
+namespace zen {
+
+/** ZenServer Hub Service
+ *
+ * Manages a set of storage servers on the behalf of external clients. For
+ * use in UEFN content worker style scenarios.
+ *
+ */
+class HttpHubService : public zen::HttpService
+{
+public:
+ HttpHubService(std::filesystem::path HubBaseDir, std::filesystem::path ChildBaseDir);
+ ~HttpHubService();
+
+ HttpHubService(const HttpHubService&) = delete;
+ HttpHubService& operator=(const HttpHubService&) = delete;
+
+ virtual const char* BaseUri() const override;
+ virtual void HandleRequest(zen::HttpServerRequest& Request) override;
+
+ void SetNotificationEndpoint(std::string_view UpstreamNotificationEndpoint, std::string_view InstanceId);
+
+private:
+ HttpRequestRouter m_Router;
+
+ struct Impl;
+
+ std::unique_ptr<Impl> m_Impl;
+
+ void HandleModuleGet(HttpServerRequest& Request, std::string_view ModuleId);
+ void HandleModuleDelete(HttpServerRequest& Request, std::string_view ModuleId);
+};
+
+} // namespace zen