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authorLiam Mitchell <[email protected]>2026-03-09 19:06:36 -0700
committerLiam Mitchell <[email protected]>2026-03-09 19:06:36 -0700
commitd1abc50ee9d4fb72efc646e17decafea741caa34 (patch)
treee4288e00f2f7ca0391b83d986efcb69d3ba66a83 /src/zenhttp/servers/wsframecodec.h
parentAllow requests with invalid content-types unless specified in command line or... (diff)
parentupdated chunk–block analyser (#818) (diff)
downloadzen-d1abc50ee9d4fb72efc646e17decafea741caa34.tar.xz
zen-d1abc50ee9d4fb72efc646e17decafea741caa34.zip
Merge branch 'main' into lm/restrict-content-type
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diff --git a/src/zenhttp/servers/wsframecodec.h b/src/zenhttp/servers/wsframecodec.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zenhttp/websocket.h>
+
+#include <cstddef>
+#include <cstdint>
+#include <optional>
+#include <span>
+#include <string>
+#include <string_view>
+#include <vector>
+
+namespace zen {
+
+/**
+ * Result of attempting to parse a single WebSocket frame from a byte buffer
+ */
+struct WsFrameParseResult
+{
+ bool IsValid = false; // true if a complete frame was successfully parsed
+ size_t BytesConsumed = 0; // number of bytes consumed from the input buffer
+ WebSocketOpcode Opcode = WebSocketOpcode::kText;
+ bool Fin = false;
+ std::vector<uint8_t> Payload;
+};
+
+/**
+ * RFC 6455 WebSocket frame codec
+ *
+ * Provides static helpers for parsing client-to-server frames (which are
+ * always masked) and building server-to-client frames (which are never masked).
+ */
+struct WsFrameCodec
+{
+ /**
+ * Try to parse one complete frame from the front of the buffer.
+ *
+ * Returns a result with IsValid == false and BytesConsumed == 0 when
+ * there is not enough data yet. The caller should accumulate more data
+ * and retry.
+ */
+ static WsFrameParseResult TryParseFrame(const uint8_t* Data, size_t Size);
+
+ /**
+ * Build a server-to-client frame (no masking)
+ */
+ static std::vector<uint8_t> BuildFrame(WebSocketOpcode Opcode, std::span<const uint8_t> Payload);
+
+ /**
+ * Build a close frame with a status code and optional reason string
+ */
+ static std::vector<uint8_t> BuildCloseFrame(uint16_t Code, std::string_view Reason = {});
+
+ /**
+ * Build a client-to-server frame (with masking per RFC 6455)
+ */
+ static std::vector<uint8_t> BuildMaskedFrame(WebSocketOpcode Opcode, std::span<const uint8_t> Payload);
+
+ /**
+ * Build a masked close frame with status code and optional reason
+ */
+ static std::vector<uint8_t> BuildMaskedCloseFrame(uint16_t Code, std::string_view Reason = {});
+
+ /**
+ * Compute the Sec-WebSocket-Accept value per RFC 6455 section 4.2.2
+ *
+ * accept = Base64(SHA1(clientKey + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"))
+ */
+ static std::string ComputeAcceptKey(std::string_view ClientKey);
+};
+
+} // namespace zen