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authorStefan Boberg <[email protected]>2023-05-02 10:01:47 +0200
committerGitHub <[email protected]>2023-05-02 10:01:47 +0200
commit075d17f8ada47e990fe94606c3d21df409223465 (patch)
treee50549b766a2f3c354798a54ff73404217b4c9af /src/zenhttp/httpsys.h
parentfix: bundle shouldn't append content zip to zen (diff)
downloadzen-075d17f8ada47e990fe94606c3d21df409223465.tar.xz
zen-075d17f8ada47e990fe94606c3d21df409223465.zip
moved source directories into `/src` (#264)
* moved source directories into `/src` * updated bundle.lua for new `src` path * moved some docs, icon * removed old test trees
Diffstat (limited to 'src/zenhttp/httpsys.h')
-rw-r--r--src/zenhttp/httpsys.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/zenhttp/httpsys.h b/src/zenhttp/httpsys.h
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+++ b/src/zenhttp/httpsys.h
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+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include <zenhttp/httpserver.h>
+
+#ifndef ZEN_WITH_HTTPSYS
+# if ZEN_PLATFORM_WINDOWS
+# define ZEN_WITH_HTTPSYS 1
+# else
+# define ZEN_WITH_HTTPSYS 0
+# endif
+#endif
+
+#if ZEN_WITH_HTTPSYS
+# define _WINSOCKAPI_
+# include <zencore/windows.h>
+# include <zencore/workthreadpool.h>
+# include "iothreadpool.h"
+
+# include <http.h>
+
+namespace spdlog {
+class logger;
+}
+
+namespace zen {
+
+/**
+ * @brief Windows implementation of HTTP server based on http.sys
+ *
+ * This requires elevation to function
+ */
+class HttpSysServer : public HttpServer
+{
+ friend class HttpSysTransaction;
+
+public:
+ explicit HttpSysServer(unsigned int ThreadCount, unsigned int AsyncWorkThreadCount);
+ ~HttpSysServer();
+
+ // HttpServer interface implementation
+
+ virtual int Initialize(int BasePort) override;
+ virtual void Run(bool TestMode) override;
+ virtual void RequestExit() override;
+ virtual void RegisterService(HttpService& Service) override;
+
+ WorkerThreadPool& WorkPool() { return m_AsyncWorkPool; }
+
+ inline bool IsOk() const { return m_IsOk; }
+ inline bool IsAsyncResponseEnabled() const { return m_IsAsyncResponseEnabled; }
+
+private:
+ int InitializeServer(int BasePort);
+ void Cleanup();
+
+ void StartServer();
+ void OnHandlingRequest();
+ void IssueNewRequestMaybe();
+
+ void RegisterService(const char* Endpoint, HttpService& Service);
+ void UnregisterService(const char* Endpoint, HttpService& Service);
+
+private:
+ spdlog::logger& m_Log;
+ spdlog::logger& m_RequestLog;
+ spdlog::logger& Log() { return m_Log; }
+
+ bool m_IsOk = false;
+ bool m_IsHttpInitialized = false;
+ bool m_IsRequestLoggingEnabled = false;
+ bool m_IsAsyncResponseEnabled = true;
+
+ WinIoThreadPool m_ThreadPool;
+ WorkerThreadPool m_AsyncWorkPool;
+
+ std::vector<std::wstring> m_BaseUris; // eg: http://*:nnnn/
+ HTTP_SERVER_SESSION_ID m_HttpSessionId = 0;
+ HTTP_URL_GROUP_ID m_HttpUrlGroupId = 0;
+ HANDLE m_RequestQueueHandle = 0;
+ std::atomic_int32_t m_PendingRequests{0};
+ std::atomic_int32_t m_IsShuttingDown{0};
+ int32_t m_MinPendingRequests = 16;
+ int32_t m_MaxPendingRequests = 128;
+ Event m_ShutdownEvent;
+};
+
+} // namespace zen
+#endif