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| author | Stefan Boberg <[email protected]> | 2023-05-02 10:01:47 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-05-02 10:01:47 +0200 |
| commit | 075d17f8ada47e990fe94606c3d21df409223465 (patch) | |
| tree | e50549b766a2f3c354798a54ff73404217b4c9af /src/zenhttp/httpsys.h | |
| parent | fix: bundle shouldn't append content zip to zen (diff) | |
| download | zen-075d17f8ada47e990fe94606c3d21df409223465.tar.xz zen-075d17f8ada47e990fe94606c3d21df409223465.zip | |
moved source directories into `/src` (#264)
* moved source directories into `/src`
* updated bundle.lua for new `src` path
* moved some docs, icon
* removed old test trees
Diffstat (limited to 'src/zenhttp/httpsys.h')
| -rw-r--r-- | src/zenhttp/httpsys.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/zenhttp/httpsys.h b/src/zenhttp/httpsys.h new file mode 100644 index 000000000..d6bd34890 --- /dev/null +++ b/src/zenhttp/httpsys.h @@ -0,0 +1,90 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include <zenhttp/httpserver.h> + +#ifndef ZEN_WITH_HTTPSYS +# if ZEN_PLATFORM_WINDOWS +# define ZEN_WITH_HTTPSYS 1 +# else +# define ZEN_WITH_HTTPSYS 0 +# endif +#endif + +#if ZEN_WITH_HTTPSYS +# define _WINSOCKAPI_ +# include <zencore/windows.h> +# include <zencore/workthreadpool.h> +# include "iothreadpool.h" + +# include <http.h> + +namespace spdlog { +class logger; +} + +namespace zen { + +/** + * @brief Windows implementation of HTTP server based on http.sys + * + * This requires elevation to function + */ +class HttpSysServer : public HttpServer +{ + friend class HttpSysTransaction; + +public: + explicit HttpSysServer(unsigned int ThreadCount, unsigned int AsyncWorkThreadCount); + ~HttpSysServer(); + + // HttpServer interface implementation + + virtual int Initialize(int BasePort) override; + virtual void Run(bool TestMode) override; + virtual void RequestExit() override; + virtual void RegisterService(HttpService& Service) override; + + WorkerThreadPool& WorkPool() { return m_AsyncWorkPool; } + + inline bool IsOk() const { return m_IsOk; } + inline bool IsAsyncResponseEnabled() const { return m_IsAsyncResponseEnabled; } + +private: + int InitializeServer(int BasePort); + void Cleanup(); + + void StartServer(); + void OnHandlingRequest(); + void IssueNewRequestMaybe(); + + void RegisterService(const char* Endpoint, HttpService& Service); + void UnregisterService(const char* Endpoint, HttpService& Service); + +private: + spdlog::logger& m_Log; + spdlog::logger& m_RequestLog; + spdlog::logger& Log() { return m_Log; } + + bool m_IsOk = false; + bool m_IsHttpInitialized = false; + bool m_IsRequestLoggingEnabled = false; + bool m_IsAsyncResponseEnabled = true; + + WinIoThreadPool m_ThreadPool; + WorkerThreadPool m_AsyncWorkPool; + + std::vector<std::wstring> m_BaseUris; // eg: http://*:nnnn/ + HTTP_SERVER_SESSION_ID m_HttpSessionId = 0; + HTTP_URL_GROUP_ID m_HttpUrlGroupId = 0; + HANDLE m_RequestQueueHandle = 0; + std::atomic_int32_t m_PendingRequests{0}; + std::atomic_int32_t m_IsShuttingDown{0}; + int32_t m_MinPendingRequests = 16; + int32_t m_MaxPendingRequests = 128; + Event m_ShutdownEvent; +}; + +} // namespace zen +#endif |