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authorLiam Mitchell <[email protected]>2026-03-09 19:06:36 -0700
committerLiam Mitchell <[email protected]>2026-03-09 19:06:36 -0700
commitd1abc50ee9d4fb72efc646e17decafea741caa34 (patch)
treee4288e00f2f7ca0391b83d986efcb69d3ba66a83 /scripts
parentAllow requests with invalid content-types unless specified in command line or... (diff)
parentupdated chunk–block analyser (#818) (diff)
downloadzen-d1abc50ee9d4fb72efc646e17decafea741caa34.tar.xz
zen-d1abc50ee9d4fb72efc646e17decafea741caa34.zip
Merge branch 'main' into lm/restrict-content-type
Diffstat (limited to 'scripts')
-rw-r--r--scripts/bundle.lua24
-rw-r--r--scripts/test_scripts/builds-download-upload-test.py196
-rw-r--r--scripts/test_scripts/metadatas/AndroidClient.json9
-rw-r--r--scripts/test_scripts/metadatas/IOSClient.json9
-rw-r--r--scripts/test_scripts/metadatas/LinuxServer.json9
-rw-r--r--scripts/test_scripts/metadatas/PS4Client.json9
-rw-r--r--scripts/test_scripts/metadatas/Switch2Client.json9
-rw-r--r--scripts/test_scripts/metadatas/SwitchClient.json9
-rw-r--r--scripts/test_scripts/metadatas/WindowsClient.json9
-rw-r--r--scripts/test_scripts/metadatas/XB1Client.json9
-rw-r--r--scripts/test_scripts/oplog-import-export-test.py234
-rwxr-xr-xscripts/ue_build_linux/README.md42
-rwxr-xr-xscripts/ue_build_linux/clang2
-rwxr-xr-xscripts/ue_build_linux/clang++2
-rwxr-xr-xscripts/ue_build_linux/get_ue_toolchain.sh2
-rwxr-xr-xscripts/ue_build_linux/ue_build.sh33
16 files changed, 543 insertions, 64 deletions
diff --git a/scripts/bundle.lua b/scripts/bundle.lua
index debb1e615..6f540c5b8 100644
--- a/scripts/bundle.lua
+++ b/scripts/bundle.lua
@@ -17,7 +17,15 @@ end
--------------------------------------------------------------------------------
local function _build(arch, debug, config_args)
+ import("core.project.config")
+ config.load()
+
variant = debug and "debug" or "release"
+
+ -- Preserve toolchain/sdk from current config so --clean doesn't lose them
+ local toolchain_arg = config.get("toolchain") and ("--toolchain=" .. config.get("toolchain")) or nil
+ local sdk_arg = config.get("sdk") and ("--sdk=" .. config.get("sdk")) or nil
+
local ret = _exec(
"xmake",
"config",
@@ -26,6 +34,8 @@ local function _build(arch, debug, config_args)
"--mode="..variant,
"--arch="..arch,
"--zensentry=yes",
+ toolchain_arg,
+ sdk_arg,
config_args)
if ret > 0 then
raise("Failed to configure xmake")
@@ -176,7 +186,8 @@ local function main_windows(signidentity)
"/v",
"/as",
"build/windows/x64/release/zenserver.exe",
- "build/windows/x64/release/zen.exe")
+ "build/windows/x64/release/zen.exe",
+ "build/windows/x64/release/crashpad_handler.exe")
if ret > 0 then
raise("Failed signing zenserver binary")
end
@@ -188,8 +199,9 @@ local function main_windows(signidentity)
"build/windows/x64/release/zenserver.pdb",
"build/windows/x64/release/zen.exe",
"build/windows/x64/release/zen.pdb",
- "build/windows/x64/release/crashpad_handler.exe")
-end
+ "build/windows/x64/release/crashpad_handler.exe",
+ "build/windows/x64/release/oidctoken.exe")
+ end
--------------------------------------------------------------------------------
local function main_mac(signidentity)
@@ -266,7 +278,8 @@ local function main_mac(signidentity)
"build/zenserver-macos.zip",
"build/macosx/universal/release/zenserver",
"build/macosx/universal/release/zen",
- "build/macosx/universal/release/crashpad_handler")
+ "build/macosx/universal/release/crashpad_handler",
+ "build/macosx/x86_64/release/Oidctoken")
end
--------------------------------------------------------------------------------
@@ -277,7 +290,8 @@ local function main_linux()
"build/zenserver-linux.zip",
"build/linux/x86_64/release/zenserver",
"build/linux/x86_64/release/zen",
- "build/linux/x86_64/release/crashpad_handler")
+ "build/linux/x86_64/release/crashpad_handler",
+ "build/linux/x86_64/release/Oidctoken")
end
--------------------------------------------------------------------------------
diff --git a/scripts/test_scripts/builds-download-upload-test.py b/scripts/test_scripts/builds-download-upload-test.py
new file mode 100644
index 000000000..f03528d98
--- /dev/null
+++ b/scripts/test_scripts/builds-download-upload-test.py
@@ -0,0 +1,196 @@
+#!/usr/bin/env python3
+"""Test script for builds download/upload operations."""
+
+from __future__ import annotations
+
+import argparse
+import platform
+import subprocess
+import sys
+from pathlib import Path
+from typing import NamedTuple
+
+_PLATFORM = "windows" if sys.platform == "win32" else "macosx" if sys.platform == "darwin" else "linux"
+_ARCH = "x64" if sys.platform == "win32" else platform.machine().lower()
+_EXE_SUFFIX = ".exe" if sys.platform == "win32" else ""
+
+
+class Build(NamedTuple):
+ name: str
+ bucket: str
+ id: str
+
+
+BUILDS = [
+ Build("XB1Client", "fortnitegame.staged-build.fortnite-main.xb1-client", "09a7616c1a388dfe6056aa57"),
+ Build("WindowsClient", "fortnitegame.staged-build.fortnite-main.windows-client", "09a762c81e2cf213142d0ce5"),
+ Build("SwitchClient", "fortnitegame.staged-build.fortnite-main.switch-client", "09a75bf9c3ce75bce09f644f"),
+ Build("LinuxServer", "fortnitegame.staged-build.fortnite-main.linux-server", "09a750ac155eb3e3b62e87e0"),
+ Build("Switch2Client", "fortnitegame.staged-build.fortnite-main.switch2-client", "09a78f3df07b289691ec5710"),
+ Build("PS4Client", "fortnitegame.staged-build.fortnite-main.ps4-client", "09a76ea92ad301d4724fafad"),
+ Build("IOSClient", "fortnitegame.staged-build.fortnite-main.ios-client", "09a7816fa26c23362fef0c5d"),
+ Build("AndroidClient", "fortnitegame.staged-build.fortnite-main.android-client", "09a76725f1620d62c6be06e4"),
+]
+
+ZEN_EXE: Path = Path(f"./build/{_PLATFORM}/{_ARCH}/release/zen{_EXE_SUFFIX}")
+ZEN_METADATA_DIR: Path = Path(__file__).resolve().parent / "metadatas"
+
+ZEN_PORT = 8558
+ZEN_CACHE_PORT = 8559
+ZEN_CACHE = f"http://127.0.0.1:{ZEN_CACHE_PORT}"
+ZEN_PARTIAL_REQUEST_MODE = "true"
+
+SERVER_ARGS: tuple[str, ...] = (
+ "--http", "asio",
+ "--gc-cache-duration-seconds", "1209600",
+ "--gc-interval-seconds", "21600",
+ "--gc-low-diskspace-threshold", "2147483648",
+ "--cache-bucket-limit-overwrites",
+)
+
+
+def run(cmd: list[str | Path]) -> None:
+ try:
+ subprocess.run(cmd, check=True)
+ except FileNotFoundError:
+ sys.exit(f"error: executable not found: {cmd[0]}")
+ except subprocess.CalledProcessError as e:
+ sys.exit(f"error: command failed with exit code {e.returncode}:\n {' '.join(str(x) for x in e.cmd)}")
+
+
+def stop_server(label: str, port: int) -> None:
+ """Stop a zen server. Tolerates failures so it is safe to call from finally blocks."""
+ print(f"--------- stopping {label}")
+ try:
+ subprocess.run([ZEN_EXE, "down", "--port", str(port)])
+ except OSError as e:
+ print(f"warning: could not stop {label}: {e}", file=sys.stderr)
+ print()
+
+
+def start_server(label: str, data_dir: Path, port: int, extra_args: list[str] | None = None) -> None:
+ print(f"--------- starting {label} {data_dir}")
+ run([
+ ZEN_EXE, "up", "--port", str(port), "--show-console", "--",
+ f"--data-dir={data_dir}",
+ *SERVER_ARGS,
+ *(extra_args or []),
+ ])
+ print()
+
+
+def wipe_or_create(label: str, path: Path) -> None:
+ if path.exists():
+ print(f"--------- cleaning {label} {path}")
+ run([ZEN_EXE, "wipe", "-y", path])
+ else:
+ print(f"--------- creating {label} {path}")
+ path.mkdir(parents=True, exist_ok=True)
+ print()
+
+
+def check_prerequisites() -> None:
+ if not ZEN_EXE.is_file():
+ sys.exit(f"error: zen executable not found: {ZEN_EXE}")
+ if not ZEN_METADATA_DIR.is_dir():
+ sys.exit(f"error: metadata directory not found: {ZEN_METADATA_DIR}")
+ for build in BUILDS:
+ metadata = ZEN_METADATA_DIR / f"{build.name}.json"
+ if not metadata.is_file():
+ sys.exit(f"error: metadata file not found: {metadata}")
+
+
+def main() -> None:
+ global ZEN_EXE
+
+ parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument(
+ "positional_path",
+ nargs="?",
+ default=None,
+ type=Path,
+ metavar="DATA_PATH",
+ help="root path for all data directories (positional shorthand for --data-path)",
+ )
+ parser.add_argument(
+ "zen_exe_positional",
+ nargs="?",
+ default=None,
+ type=Path,
+ metavar="ZEN_EXE_PATH",
+ help="path to zen executable (positional shorthand for --zen-exe-path)",
+ )
+ parser.add_argument(
+ "--data-path",
+ default=Path(Path(__file__).stem + "_datadir"),
+ type=Path,
+ metavar="PATH",
+ help=f"root path for all data directories (default: {Path(__file__).stem}_datadir)",
+ )
+ parser.add_argument(
+ "--zen-exe-path",
+ default=ZEN_EXE,
+ type=Path,
+ metavar="PATH",
+ help=f"path to zen executable (default: {ZEN_EXE})",
+ )
+ args = parser.parse_args()
+
+ data_path = args.positional_path
+ if data_path is None:
+ data_path = args.data_path
+
+ ZEN_EXE = args.zen_exe_positional
+ if ZEN_EXE is None:
+ ZEN_EXE = args.zen_exe_path
+ zen_system_dir = data_path / "system"
+ zen_download_dir = data_path / "Download"
+ zen_cache_data_dir = data_path / "ZenBuildsCache"
+ zen_upload_dir = data_path / "Upload"
+ zen_chunk_cache_path = data_path / "ChunkCache"
+
+ check_prerequisites()
+
+ start_server("cache zenserver", zen_cache_data_dir, ZEN_CACHE_PORT, ["--buildstore-enabled"])
+ try:
+ wipe_or_create("download folder", zen_download_dir)
+ wipe_or_create("system folder", zen_system_dir)
+
+ for build in BUILDS:
+ print(f"--------- importing {build.name} build")
+ run([
+ ZEN_EXE, "builds", "download",
+ "--host", "https://jupiter.devtools.epicgames.com",
+ "--namespace", "fortnite.oplog",
+ "--bucket", build.bucket,
+ "--build-id", build.id,
+ "--local-path", zen_download_dir / build.name,
+ f"--zen-cache-host={ZEN_CACHE}",
+ f"--allow-partial-block-requests={ZEN_PARTIAL_REQUEST_MODE}",
+ "--verify",
+ "--system-dir", zen_system_dir,
+ ])
+ print()
+
+ wipe_or_create("upload folder", zen_upload_dir)
+
+ for build in BUILDS:
+ print(f"--------- exporting {build.name} build")
+ run([
+ ZEN_EXE, "builds", "upload",
+ "--storage-path", zen_upload_dir,
+ "--build-id", build.id,
+ "--local-path", zen_download_dir / build.name,
+ "--verify",
+ "--system-dir", zen_system_dir,
+ "--metadata-path", str(ZEN_METADATA_DIR / f"{build.name}.json"),
+ "--create-build",
+ "--chunking-cache-path", zen_chunk_cache_path,
+ ])
+ print()
+ finally:
+ stop_server("cache zenserver", ZEN_CACHE_PORT)
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/test_scripts/metadatas/AndroidClient.json b/scripts/test_scripts/metadatas/AndroidClient.json
new file mode 100644
index 000000000..378d0454d
--- /dev/null
+++ b/scripts/test_scripts/metadatas/AndroidClient.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 AndroidClient",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "Android",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/IOSClient.json b/scripts/test_scripts/metadatas/IOSClient.json
new file mode 100644
index 000000000..fb0f9a342
--- /dev/null
+++ b/scripts/test_scripts/metadatas/IOSClient.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 IOSClient",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "IOS",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/LinuxServer.json b/scripts/test_scripts/metadatas/LinuxServer.json
new file mode 100644
index 000000000..02ae2d970
--- /dev/null
+++ b/scripts/test_scripts/metadatas/LinuxServer.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 LinuxServer",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "Linux",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/PS4Client.json b/scripts/test_scripts/metadatas/PS4Client.json
new file mode 100644
index 000000000..6e49e3e5e
--- /dev/null
+++ b/scripts/test_scripts/metadatas/PS4Client.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 PS4Client",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "PS4",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/Switch2Client.json b/scripts/test_scripts/metadatas/Switch2Client.json
new file mode 100644
index 000000000..41732e7bc
--- /dev/null
+++ b/scripts/test_scripts/metadatas/Switch2Client.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 Switch2Client",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "Switch2",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/SwitchClient.json b/scripts/test_scripts/metadatas/SwitchClient.json
new file mode 100644
index 000000000..49362f23e
--- /dev/null
+++ b/scripts/test_scripts/metadatas/SwitchClient.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 SwitchClient",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "Switch",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/WindowsClient.json b/scripts/test_scripts/metadatas/WindowsClient.json
new file mode 100644
index 000000000..c7af270c2
--- /dev/null
+++ b/scripts/test_scripts/metadatas/WindowsClient.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 Windows Client",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "Windows",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/metadatas/XB1Client.json b/scripts/test_scripts/metadatas/XB1Client.json
new file mode 100644
index 000000000..36fb45801
--- /dev/null
+++ b/scripts/test_scripts/metadatas/XB1Client.json
@@ -0,0 +1,9 @@
+{
+ "name": "++Fortnite+Main-CL-50966326 XB1Client",
+ "branch": "ZenBuildTest2",
+ "baselineBranch": "ZenBuildTest2",
+ "platform": "XB1",
+ "project": "Fortnite",
+ "changelist": 50966326,
+ "buildType": "staged-build"
+}
diff --git a/scripts/test_scripts/oplog-import-export-test.py b/scripts/test_scripts/oplog-import-export-test.py
new file mode 100644
index 000000000..b2a5ece6c
--- /dev/null
+++ b/scripts/test_scripts/oplog-import-export-test.py
@@ -0,0 +1,234 @@
+#!/usr/bin/env python3
+"""Test script for oplog import/export operations."""
+
+from __future__ import annotations
+
+import argparse
+import platform
+import subprocess
+import sys
+from pathlib import Path
+from typing import NamedTuple
+
+_PLATFORM = "windows" if sys.platform == "win32" else "macosx" if sys.platform == "darwin" else "linux"
+_ARCH = "x64" if sys.platform == "win32" else platform.machine().lower()
+_EXE_SUFFIX = ".exe" if sys.platform == "win32" else ""
+
+
+class Build(NamedTuple):
+ name: str
+ bucket: str
+ id: str
+
+
+BUILDS = [
+ Build("XB1Client", "fortnitegame.oplog.fortnite-main.xb1client", "09a75f7f3b7517653dcdaaa4"),
+ Build("WindowsClient", "fortnitegame.oplog.fortnite-main.windowsclient", "09a75d977ef944ecfd0eddfd"),
+ Build("SwitchClient", "fortnitegame.oplog.fortnite-main.switchclient", "09a74d03b3598ec94cfd2644"),
+ Build("XSXClient", "fortnitegame.oplog.fortnite-main.xsxclient", "09a76c2bbd6cd78f4d40d9ea"),
+ Build("Switch2Client", "fortnitegame.oplog.fortnite-main.switch2client", "09a7686b3d9faa78fb24a38f"),
+ Build("PS4Client", "fortnitegame.oplog.fortnite-main.ps4client", "09a75b72d1c260ed26020140"),
+ Build("LinuxServer", "fortnitegame.oplog.fortnite-main.linuxserver", "09a747f5e0ee83a04be013e6"),
+ Build("IOSClient", "fortnitegame.oplog.fortnite-main.iosclient", "09a75f677e883325a209148c"),
+ Build("Android_ASTCClient", "fortnitegame.oplog.fortnite-main.android_astcclient", "09a7422c08c6f37becc7d37f"),
+]
+
+ZEN_EXE: Path = Path(f"./build/{_PLATFORM}/{_ARCH}/release/zen{_EXE_SUFFIX}")
+
+ZEN_PORT = 8558
+ZEN_CACHE_PORT = 8559
+ZEN_CACHE = f"http://127.0.0.1:{ZEN_CACHE_PORT}"
+ZEN_CACHE_POPULATE = "true"
+ZEN_PARTIAL_REQUEST_MODE = "true"
+
+SERVER_ARGS: tuple[str, ...] = (
+ "--http", "asio",
+ "--gc-cache-duration-seconds", "1209600",
+ "--gc-interval-seconds", "21600",
+ "--gc-low-diskspace-threshold", "2147483648",
+ "--cache-bucket-limit-overwrites",
+)
+
+
+def run(cmd: list[str | Path]) -> None:
+ try:
+ subprocess.run(cmd, check=True)
+ except FileNotFoundError:
+ sys.exit(f"error: executable not found: {cmd[0]}")
+ except subprocess.CalledProcessError as e:
+ sys.exit(f"error: command failed with exit code {e.returncode}:\n {' '.join(str(x) for x in e.cmd)}")
+
+
+def stop_server(label: str, port: int) -> None:
+ """Stop a zen server. Tolerates failures so it is safe to call from finally blocks."""
+ print(f"--------- stopping {label}")
+ try:
+ subprocess.run([ZEN_EXE, "down", "--port", str(port)])
+ except OSError as e:
+ print(f"warning: could not stop {label}: {e}", file=sys.stderr)
+ print()
+
+
+def start_server(label: str, data_dir: Path, port: int, extra_args: list[str] | None = None) -> None:
+ print(f"--------- starting {label} {data_dir}")
+ run([
+ ZEN_EXE, "up", "--port", str(port), "--show-console", "--",
+ f"--data-dir={data_dir}",
+ *SERVER_ARGS,
+ *(extra_args or []),
+ ])
+ print()
+
+
+def wipe_or_create(label: str, path: Path) -> None:
+ if path.exists():
+ print(f"--------- cleaning {label} {path}")
+ run([ZEN_EXE, "wipe", "-y", path])
+ else:
+ print(f"--------- creating {label} {path}")
+ path.mkdir(parents=True, exist_ok=True)
+ print()
+
+
+def check_prerequisites() -> None:
+ if not ZEN_EXE.is_file():
+ sys.exit(f"error: zen executable not found: {ZEN_EXE}")
+
+
+def setup_project(port: int) -> None:
+ """Create the FortniteGame project on the server at the given port."""
+ print("--------- creating FortniteGame project")
+ run([ZEN_EXE, "project-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", "--force-update"])
+ print()
+
+
+def setup_oplog(port: int, build_name: str) -> None:
+ """Create the oplog in the FortniteGame project on the server at the given port."""
+ print(f"--------- creating {build_name} oplog")
+ run([ZEN_EXE, "oplog-create", f"--hosturl=127.0.0.1:{port}", "FortniteGame", build_name, "--force-update"])
+ print()
+
+
+def main() -> None:
+ global ZEN_EXE
+
+ parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument(
+ "positional_path",
+ nargs="?",
+ default=None,
+ type=Path,
+ metavar="DATA_PATH",
+ help="root path for all data directories (positional shorthand for --data-path)",
+ )
+ parser.add_argument(
+ "zen_exe_positional",
+ nargs="?",
+ default=None,
+ type=Path,
+ metavar="ZEN_EXE_PATH",
+ help="path to zen executable (positional shorthand for --zen-exe-path)",
+ )
+ parser.add_argument(
+ "--data-path",
+ default=Path(Path(__file__).stem + "_datadir"),
+ type=Path,
+ metavar="PATH",
+ help=f"root path for all data directories (default: {Path(__file__).stem}_datadir)",
+ )
+ parser.add_argument(
+ "--zen-exe-path",
+ default=ZEN_EXE,
+ type=Path,
+ metavar="PATH",
+ help=f"path to zen executable (default: {ZEN_EXE})",
+ )
+ args = parser.parse_args()
+
+ data_path = args.positional_path
+ if data_path is None:
+ data_path = args.data_path
+
+ ZEN_EXE = args.zen_exe_positional
+ if ZEN_EXE is None:
+ ZEN_EXE = args.zen_exe_path
+ zen_data_dir = data_path / "DDC" / "OplogsZen"
+ zen_cache_data_dir = data_path / "DDC" / "ZenBuildsCache"
+ zen_import_data_dir = data_path / "DDC" / "OplogsZenImport"
+ export_dir = data_path / "Export" / "FortniteGame"
+
+ check_prerequisites()
+
+ start_server("cache zenserver", zen_cache_data_dir, ZEN_CACHE_PORT, ["--buildstore-enabled"])
+ try:
+ wipe_or_create("zenserver data", zen_data_dir)
+ start_server("zenserver", zen_data_dir, ZEN_PORT)
+ try:
+ setup_project(ZEN_PORT)
+
+ for build in BUILDS:
+ setup_oplog(ZEN_PORT, build.name)
+
+ print(f"--------- importing {build.name} oplog")
+ run([
+ ZEN_EXE, "oplog-import",
+ f"--hosturl=127.0.0.1:{ZEN_PORT}",
+ "FortniteGame", build.name,
+ "--clean",
+ "--builds", "https://jupiter.devtools.epicgames.com",
+ "--namespace", "fortnite.oplog",
+ "--bucket", build.bucket,
+ "--builds-id", build.id,
+ f"--zen-cache-host={ZEN_CACHE}",
+ f"--zen-cache-upload={ZEN_CACHE_POPULATE}",
+ f"--allow-partial-block-requests={ZEN_PARTIAL_REQUEST_MODE}",
+ ])
+ print()
+
+ print(f"--------- validating {build.name} oplog")
+ run([ZEN_EXE, "oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name])
+ print()
+
+ wipe_or_create("export folder", export_dir)
+
+ for build in BUILDS:
+ print(f"--------- exporting {build.name} oplog")
+ run([
+ ZEN_EXE, "oplog-export",
+ f"--hosturl=127.0.0.1:{ZEN_PORT}",
+ "FortniteGame", build.name,
+ "--file", export_dir,
+ "--forcetempblocks",
+ ])
+ print()
+ finally:
+ stop_server("zenserver", ZEN_PORT)
+
+ wipe_or_create("alternate zenserver data", zen_import_data_dir)
+ start_server("import zenserver", zen_import_data_dir, ZEN_PORT)
+ try:
+ setup_project(ZEN_PORT)
+
+ for build in BUILDS:
+ setup_oplog(ZEN_PORT, build.name)
+
+ print(f"--------- importing {build.name} oplog")
+ run([
+ ZEN_EXE, "oplog-import",
+ f"--hosturl=127.0.0.1:{ZEN_PORT}",
+ "FortniteGame", build.name,
+ "--file", export_dir,
+ ])
+ print()
+
+ print(f"--------- validating {build.name} oplog")
+ run([ZEN_EXE, "oplog-validate", f"--hosturl=127.0.0.1:{ZEN_PORT}", "FortniteGame", build.name])
+ print()
+ finally:
+ stop_server("alternative zenserver", ZEN_PORT)
+ finally:
+ stop_server("cache zenserver", ZEN_CACHE_PORT)
+
+
+if __name__ == "__main__":
+ main()
diff --git a/scripts/ue_build_linux/README.md b/scripts/ue_build_linux/README.md
index e93a234ae..afafcbe24 100755
--- a/scripts/ue_build_linux/README.md
+++ b/scripts/ue_build_linux/README.md
@@ -2,38 +2,38 @@
This folder contains scripts to build Zen using the UE Linux toolchain. This
can be used to output binaries that meet the VFX Reference Platform versions.
-It works by using the `--sysroot=` option to redirect compilers and linkers to
-find headers and libraries. There are a few components involved;
-1) get_ue_toolchain.sh <toolchain_dir>
+## Setup
+
+Download the toolchain using `get_ue_toolchain.sh`:
```
-$ scripts/ue_build_linux/get_ue_toolchain.sh ./.tmp-ue-toolchain
+$ scripts/ue_build_linux/get_ue_toolchain.sh
```
-This will download the required components from cdn.unrealengine.com and
-structure them in such a way that they can be used by both vcpkg and xmake
-when building Zen.
+By default this downloads to `~/.ue-toolchain`. A custom path can be given as
+the first argument, or via the `UE_TOOLCHAIN_DIR` environment variable.
-2) ue_build.sh <toolchain_dir> <prog> [args...]
+This will download the required components from cdn.unrealengine.com and
+structure them in such a way that they can be used by xmake when building Zen.
-Given the toolchain location downloaded in step (1) and the `VCPKG_ROOT`
-environment variable is properly configured, this script sets up a suitable
-environment and execs the "prog [args...]".
+## Building
-It is expected that this is used to invoke xmake to build Zen;
+xmake automatically detects the toolchain at `~/.ue-toolchain`, so no extra
+flags are needed:
```
-$ scripts/ue_build_linux/ue_build.sh .tmp-ue-toolchain xmake config --mode=debug
-$ scripts/ue_build_linux/ue_build.sh .tmp-ue-toolchain xmake build
+$ xmake config -y -m debug
+$ xmake build -y
```
-It is possible that `--toolchain=clang` may be required as a configuration
-option. The `ue_build.sh` script can also be sourced into the current shell,
-although it is worth noting that this has never been tried.
+To build a release bundle:
-3) `scripts/ue_build_linux/clang` / `scripts/ue_build_linux/clang++`
+```
+$ xmake config -y -m release
+$ xmake bundle -y
+```
-These acts as shims to the binaries in `toolchain_dir`, adding in the required
-command line arguments to use the correct headers and libraries.
-The `ue_build.sh` script adjusts `$PATH` appropriately.
+The toolchain can also be selected explicitly with `--toolchain=ue-clang`, and
+the SDK location can be overridden with `--sdk=<path>` (must be absolute) or
+the `UE_TOOLCHAIN_DIR` environment variable.
diff --git a/scripts/ue_build_linux/clang b/scripts/ue_build_linux/clang
deleted file mode 100755
index 9666ba4ba..000000000
--- a/scripts/ue_build_linux/clang
+++ /dev/null
@@ -1,2 +0,0 @@
-#!/bin/sh
-exec $UE_TOOLCHAIN_DIR/bin/clang --sysroot=$UE_TOOLCHAIN_DIR $CFLAGS "$@"
diff --git a/scripts/ue_build_linux/clang++ b/scripts/ue_build_linux/clang++
deleted file mode 100755
index be106ae87..000000000
--- a/scripts/ue_build_linux/clang++
+++ /dev/null
@@ -1,2 +0,0 @@
-#!/bin/sh
-exec $UE_TOOLCHAIN_DIR/bin/clang++ --sysroot=$UE_TOOLCHAIN_DIR -stdlib=libc++ $CXXFLAGS "$@"
diff --git a/scripts/ue_build_linux/get_ue_toolchain.sh b/scripts/ue_build_linux/get_ue_toolchain.sh
index c2538b09a..0afd40fe3 100755
--- a/scripts/ue_build_linux/get_ue_toolchain.sh
+++ b/scripts/ue_build_linux/get_ue_toolchain.sh
@@ -5,7 +5,7 @@ ZEN_ROOT=$(realpath $SCRIPT_DIR/../..)
die() { echo "ERROR: $1"; exit; }
-toolchain_dir="${1:-${ZEN_ROOT}/.tmp-ue-toolchain}"
+toolchain_dir="${1:-${UE_TOOLCHAIN_DIR:-${HOME}/.ue-toolchain}}"
if [[ $toolchain_dir == "--help" ]]; then
echo "usage: $(basename ${BASH_SOURCE[0]}) <output_dir>"
diff --git a/scripts/ue_build_linux/ue_build.sh b/scripts/ue_build_linux/ue_build.sh
deleted file mode 100755
index 690f9f661..000000000
--- a/scripts/ue_build_linux/ue_build.sh
+++ /dev/null
@@ -1,33 +0,0 @@
-#!/bin/bash
-
-SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
-ZEN_ROOT=$(realpath $SCRIPT_DIR/../..)
-
-die() { echo ERROR: $1; exit 1; }
-
-if [[ $1 == "--help" ]]; then
- echo "usage: $0 <ue_toolchain_dir> (defaults to ${ZEN_ROOT}/.tmp-ue-toolchain)"
- exit
-fi
-
-toolchain_dir="${1:-${ZEN_ROOT}/.tmp-ue-toolchain}"
-
-# Validate input
-
-if ! [ -d $toolchain_dir ]; then
- die "$1 is not a directory"
-fi
-
-if ! [ -e $toolchain_dir/bin/clang++ ]; then
- die "$1/bin/clang++ does not exist"
-fi
-
-export UE_TOOLCHAIN_DIR=$(realpath $toolchain_dir)
-export CC="clang"
-export CXX="clang++"
-export LD="clang++"
-
-export PATH="$(realpath $(dirname ${BASH_SOURCE[0]})):$PATH"
-
-shift
-exec "$@"