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| author | Martin Ridgers <[email protected]> | 2023-02-02 14:42:28 +0100 |
|---|---|---|
| committer | Martin Ridgers <[email protected]> | 2023-02-02 14:55:14 +0100 |
| commit | 995b9371dbd567d0ea77fc969bacccb7cd64dc4f (patch) | |
| tree | 6a4df94026ae8a6018d2a82b549101b4415edd4d /scripts/ue_build_linux | |
| parent | Fixed symbol resolution error because xmake reverses dependent libraries (diff) | |
| download | zen-995b9371dbd567d0ea77fc969bacccb7cd64dc4f.tar.xz zen-995b9371dbd567d0ea77fc969bacccb7cd64dc4f.zip | |
Scripts to acquire and use UE's Linux toolchain
Diffstat (limited to 'scripts/ue_build_linux')
| -rwxr-xr-x | scripts/ue_build_linux/README.md | 31 | ||||
| -rwxr-xr-x | scripts/ue_build_linux/clang | 2 | ||||
| -rwxr-xr-x | scripts/ue_build_linux/clang++ | 2 | ||||
| -rwxr-xr-x | scripts/ue_build_linux/get_ue_toolchain.sh | 64 | ||||
| -rwxr-xr-x | scripts/ue_build_linux/ue_build.sh | 27 |
5 files changed, 126 insertions, 0 deletions
diff --git a/scripts/ue_build_linux/README.md b/scripts/ue_build_linux/README.md new file mode 100755 index 000000000..8cd589610 --- /dev/null +++ b/scripts/ue_build_linux/README.md @@ -0,0 +1,31 @@ +# Build Zen with the UE Linux toolchain
+
+This folder contains scripts to build Zen using the UE Linux toolchain. It
+works by using the --sysroot= option to redirect compilers and linkers to find
+headers and libraries. There are a few components involved;
+
+1) get_ue_toolchain.sh <toolchain_dir>
+
+This will download the required components from Perforce and struicture them in
+such a way that they can be used by both vcpkg and xmake when building Zen.
+
+2) ue_build.sh <toolchain_dir> <prog> [args...]
+
+Given the toolchain location downloaded in step (1), this script sets up a
+suitable environment and execs the "prog [args...]". It is expected that this
+is used to invoke xmake to build Zen;
+
+```
+$ scripts/ue_linux_build/ue_build.sh ~/uetools xmake config --mode=debug --vcpkg=~/vcpkg
+$ scripts/ue_linux_build/ue_build.sh ~/uetools xmake build
+```
+
+It is possible that `--toolchain=clang` may be required as a configuration
+option. The ue_build.sh script can also be source into the current shell,,
+although it is worth noting that this has never been tried.
+
+3) clang / clang++
+
+These acts as shims to the binaries in `toolchain_dir`, adding in the required
+command line arguments to use the correct headers and libraries. The ue_build.sh
+script adjusts $PATH appropriately.
diff --git a/scripts/ue_build_linux/clang b/scripts/ue_build_linux/clang new file mode 100755 index 000000000..f3af44c9c --- /dev/null +++ b/scripts/ue_build_linux/clang @@ -0,0 +1,2 @@ +#!/bin/sh +exec $UE_TOOLCHAIN_DIR/bin/clang --sysroot=$UE_TOOLCHAIN_DIR $CFLAGS $* diff --git a/scripts/ue_build_linux/clang++ b/scripts/ue_build_linux/clang++ new file mode 100755 index 000000000..d2ebda549 --- /dev/null +++ b/scripts/ue_build_linux/clang++ @@ -0,0 +1,2 @@ +#!/bin/sh +exec $UE_TOOLCHAIN_DIR/bin/clang++ --sysroot=$UE_TOOLCHAIN_DIR -stdlib=libc++ $CXXFLAGS $* diff --git a/scripts/ue_build_linux/get_ue_toolchain.sh b/scripts/ue_build_linux/get_ue_toolchain.sh new file mode 100755 index 000000000..67fd922c2 --- /dev/null +++ b/scripts/ue_build_linux/get_ue_toolchain.sh @@ -0,0 +1,64 @@ +#!/bin/bash + +die() { echo "ERROR: $1"; exit; } + +if [ -z $1 ]; then + echo "usage: $(basename ${BASH_SOURCE[0]}) <output_dir>" + exit +fi + +if [ -e $1 ]; then + rmdir $1 + if [ $? -gt 0 ]; then + die "$1 is not empty" + exit + fi +fi + +mkdir -p $1 +cd $1 + +p4 login -s +if [ $? -gt 0 ]; then + die "Not logged into Perforce" +fi + +# Perforce paths +if [ -z $AUTOSDK_PATH ]; then + AUTOSDK_PATH=//depot/CarefullyRedist/HostLinux/Linux_x64/v21_clang-15.0.1-centos7/x86_64-unknown-linux-gnu +fi + +if [ -z $UE_PATH ]; then + UE_PATH=//UE5/Main +fi + +if [ -z $UE_LIBCXX_PATH ]; then + UE_LIBCXX_PATH=$UE_PATH/Engine/Source/ThirdParty/Unix/LibCxx +fi + +p4_print() { + echo -n $1 + p4 print -q -o$2/$(basename $1) $1 + echo +} + +# toolchain +p4_print $AUTOSDK_PATH/bin/clang* bin +#p4_print $AUTOSDK_PATH/bin/lld bin + +p4_print $AUTOSDK_PATH/lib/gcc/... lib/gcc +p4_print $AUTOSDK_PATH/lib/clang/*/include/... lib/clang/*/include + +# headers +p4_print $AUTOSDK_PATH/usr/include/...h usr/include + +# libraries +p4_print $AUTOSDK_PATH/lib64/* lib64 +p4_print $AUTOSDK_PATH/usr/lib64/* usr/lib64 + +mkdir -p usr/lib +mv usr/lib64/*.o usr/lib + +# ue's libc++ +p4_print $UE_LIBCXX_PATH/include/... include +p4_print $UE_LIBCXX_PATH/lib/Unix/x86_64-unknown-linux-gnu/* lib64 diff --git a/scripts/ue_build_linux/ue_build.sh b/scripts/ue_build_linux/ue_build.sh new file mode 100755 index 000000000..a15028560 --- /dev/null +++ b/scripts/ue_build_linux/ue_build.sh @@ -0,0 +1,27 @@ +#!/bin/bash + +die() { echo ERROR: $1; exit 1; } + +# Validate input +if [ -z $1 ]; then + echo "usage: $0 <ue_toolchain_dir>" + exit 1 +fi + +if ! [ -d $1 ]; then + die "$1 is not a directory" +fi + +if [ -z $1 ]; then + die "$1/bin/clang++ does not exist" +fi + +export UE_TOOLCHAIN_DIR=$(realpath $1) +export CC="clang" +export CXX="clang++" +export LD="clang++" + +export PATH="$(realpath $(dirname ${BASH_SOURCE[0]})):$PATH" + +shift +exec $* |