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path: root/Plugins/SimpleUGC/Source/SimpleUGCEditor/SimpleUGCEditor.Build.cs
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// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class SimpleUGCEditor : ModuleRules
{
	public SimpleUGCEditor(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		PublicIncludePaths.AddRange(
			new string[] {
				// ... add public include paths required here ...
			}
			);
				
		
		PrivateIncludePaths.AddRange(
			new string[] {
				// ... add other private include paths required here ...
			}
			);
			
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"PluginBrowser",
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"Projects",
				"InputCore",
				"UnrealEd",
				"LevelEditor",
				"CoreUObject",
				"Engine",
				"PluginBrowser",
				"Slate",
				"SlateCore",
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);
	}
}