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// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
using Tools.DotNETCommon;
using System.Linq;
using System.Text;
using Microsoft.Win32;
using System.Diagnostics;
namespace SimpleUGC.Automation
{
[Help("Sets the EnabledByDefault flag for a plugin to true")]
public class EnablePluginByDefault : BuildCommand
{
public override void ExecuteBuild()
{
string FileName = ParseParamValue("FileName", null);
if(FileName == null)
{
throw new AutomationException("Missing -FileName=... argument");
}
CommandUtils.SetFileAttributes(FileName, ReadOnly: false);
PluginDescriptor Plugin = PluginDescriptor.FromFile(new FileReference(FileName));
Plugin.bEnabledByDefault = true;
Plugin.Save(FileName);
}
}
}
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