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| -rwxr-xr-x | Documentation/Images/AddToUE4ProjectDirs.PNG | bin | 16798 -> 19971 bytes | |||
| -rw-r--r-- | Documentation/Images/PathToProject.PNG | bin | 0 -> 8463 bytes | |||
| -rw-r--r-- | Documentation/QuickStart.md | 11 |
3 files changed, 7 insertions, 4 deletions
diff --git a/Documentation/Images/AddToUE4ProjectDirs.PNG b/Documentation/Images/AddToUE4ProjectDirs.PNG Binary files differindex a564064..cc3954b 100755 --- a/Documentation/Images/AddToUE4ProjectDirs.PNG +++ b/Documentation/Images/AddToUE4ProjectDirs.PNG diff --git a/Documentation/Images/PathToProject.PNG b/Documentation/Images/PathToProject.PNG Binary files differnew file mode 100644 index 0000000..d0ec7ca --- /dev/null +++ b/Documentation/Images/PathToProject.PNG diff --git a/Documentation/QuickStart.md b/Documentation/QuickStart.md index 35b918d..b85ce0f 100644 --- a/Documentation/QuickStart.md +++ b/Documentation/QuickStart.md @@ -9,14 +9,16 @@ To follow along with this overview, you’ll need the following installed on you ### Building the UGC Example Project Before opening the UGC Example project, follow these steps to ensure everything is generated and built for the project: -1. In your UE4 root directory, open **UE4Games.uprojectdirs** in your favorite text editor and add the directory where you've saved the **UGCExample project** at the end of the file. Save this file. +1. Place the UGCExample project in a directory under your UE4 root directory (such as /Games or /Projects) and add the directory to **UE4Games.uprojectdirs** using your favorite text editor. Save this file. + +   2. Run **GenerateProjectFiles.bat** in your UE4 root directory. -3. Open the **Visual Studio solution**, UE4.sln. +3. Open **UE4.sln**. 4. Verify that the build scripts are listed in the **Programs/Automation** directory  @@ -176,9 +178,10 @@ Alternatively, you can refactor the names in these build scripts to match your p Take these steps for your project (just like above): -1. In your UE4 root directory, open **UE4Games.uprojectdirs** and add the directory where **your project** lives at the end of the file. Save this file. +1. Place your project in a directory under your UE4 root directory (such as /Games or /Projects) and add the directory to **UE4Games.uprojectdirs** using your favorite text editor. Save this file. +NOTE: If you cannot move your project's location for one reason or another, skip this step and move the SimpleUGC.Automation project and scripts to your Engine directory as oulined in the [Adding Automation Projects documentation](https://docs.unrealengine.com/en-US/Programming/BuildTools/AutomationTool/HowTo/AddingAutomationProjects/index.html). 2. Run **GenerateProjectFiles.bat** in your UE4 root directory. -3. Open the **Visual Studio solution**, UE4.sln. +3. Open the **Visual Studio solution**. 4. Verify that the build scripts are listed in the **Programs/Automation** directory 5. **Build** the **AutomationTool** project. 6. **Build** the **your project** in the **Development** configuration. |