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authorivey <[email protected]>2020-06-15 15:54:16 -0400
committerivey <[email protected]>2020-06-15 15:54:16 -0400
commitd5310c3455f9849243b7b950deb4e910aa1f24dd (patch)
tree994a81eec10538d2a1efd9ed78469a249ff086f2 /Source
parentUpdated image paths. (diff)
downloadugcexample-d5310c3455f9849243b7b950deb4e910aa1f24dd.tar.xz
ugcexample-d5310c3455f9849243b7b950deb4e910aa1f24dd.zip
Initial commit of the UGCExample Project
Diffstat (limited to 'Source')
-rw-r--r--Source/UGCExample.Target.cs14
-rw-r--r--Source/UGCExample/UGCExample.Build.cs23
-rw-r--r--Source/UGCExample/UGCExample.cpp6
-rw-r--r--Source/UGCExample/UGCExample.h6
-rw-r--r--Source/UGCExampleEditor.Target.cs14
5 files changed, 63 insertions, 0 deletions
diff --git a/Source/UGCExample.Target.cs b/Source/UGCExample.Target.cs
new file mode 100644
index 0000000..41965d9
--- /dev/null
+++ b/Source/UGCExample.Target.cs
@@ -0,0 +1,14 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+using UnrealBuildTool;
+using System.Collections.Generic;
+
+public class UGCExampleTarget : TargetRules
+{
+ public UGCExampleTarget( TargetInfo Target) : base(Target)
+ {
+ Type = TargetType.Game;
+ DefaultBuildSettings = BuildSettingsVersion.V2;
+ ExtraModuleNames.AddRange( new string[] { "UGCExample" } );
+ }
+}
diff --git a/Source/UGCExample/UGCExample.Build.cs b/Source/UGCExample/UGCExample.Build.cs
new file mode 100644
index 0000000..53380d6
--- /dev/null
+++ b/Source/UGCExample/UGCExample.Build.cs
@@ -0,0 +1,23 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+using UnrealBuildTool;
+
+public class UGCExample : ModuleRules
+{
+ public UGCExample(ReadOnlyTargetRules Target) : base(Target)
+ {
+ PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
+
+ PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
+
+ PrivateDependencyModuleNames.AddRange(new string[] { });
+
+ // Uncomment if you are using Slate UI
+ // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
+
+ // Uncomment if you are using online features
+ // PrivateDependencyModuleNames.Add("OnlineSubsystem");
+
+ // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
+ }
+}
diff --git a/Source/UGCExample/UGCExample.cpp b/Source/UGCExample/UGCExample.cpp
new file mode 100644
index 0000000..e2148da
--- /dev/null
+++ b/Source/UGCExample/UGCExample.cpp
@@ -0,0 +1,6 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#include "UGCExample.h"
+#include "Modules/ModuleManager.h"
+
+IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, UGCExample, "UGCExample" );
diff --git a/Source/UGCExample/UGCExample.h b/Source/UGCExample/UGCExample.h
new file mode 100644
index 0000000..677c8e2
--- /dev/null
+++ b/Source/UGCExample/UGCExample.h
@@ -0,0 +1,6 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+#pragma once
+
+#include "CoreMinimal.h"
+
diff --git a/Source/UGCExampleEditor.Target.cs b/Source/UGCExampleEditor.Target.cs
new file mode 100644
index 0000000..c7ba124
--- /dev/null
+++ b/Source/UGCExampleEditor.Target.cs
@@ -0,0 +1,14 @@
+// Copyright Epic Games, Inc. All Rights Reserved.
+
+using UnrealBuildTool;
+using System.Collections.Generic;
+
+public class UGCExampleEditorTarget : TargetRules
+{
+ public UGCExampleEditorTarget( TargetInfo Target) : base(Target)
+ {
+ Type = TargetType.Editor;
+ DefaultBuildSettings = BuildSettingsVersion.V2;
+ ExtraModuleNames.AddRange( new string[] { "UGCExample" } );
+ }
+}