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authorChance Ivey <[email protected]>2020-06-24 10:18:59 -0700
committerGitHub <[email protected]>2020-06-24 10:18:59 -0700
commit2d02e3a2778cab83753343297233acff335f5f3a (patch)
treec7352cc7b29a4f25b6cb4d2ddb6010e893530e2a /Documentation
parentDoc updates to directory requirements for game and automation projects (diff)
downloadugcexample-2d02e3a2778cab83753343297233acff335f5f3a.tar.xz
ugcexample-2d02e3a2778cab83753343297233acff335f5f3a.zip
Minor formatting updates
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@@ -179,7 +179,9 @@ Alternatively, you can refactor the names in these build scripts to match your p
Take these steps for your project (just like above):
1. Place your project in a directory under your UE4 root directory (such as /Games or /Projects) and add the directory to **UE4Games.uprojectdirs** using your favorite text editor. Save this file.
-NOTE: If you cannot move your project's location for one reason or another, skip this step and move the SimpleUGC.Automation project and scripts to your Engine directory as oulined in the [Adding Automation Projects documentation](https://docs.unrealengine.com/en-US/Programming/BuildTools/AutomationTool/HowTo/AddingAutomationProjects/index.html).
+
+**NOTE**: If you cannot move your project's location for one reason or another, skip this step and move the SimpleUGC.Automation project and scripts to your Engine directory as oulined in the <a href="https://docs.unrealengine.com/en-US/Programming/BuildTools/AutomationTool/HowTo/AddingAutomationProjects/index.html" target="_blank">Adding Automation Projects documentation</a>.
+
2. Run **GenerateProjectFiles.bat** in your UE4 root directory.
3. Open the **Visual Studio solution**.
4. Verify that the build scripts are listed in the **Programs/Automation** directory