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| author | Chance Ivey <[email protected]> | 2020-06-12 12:30:43 -0400 |
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| committer | GitHub <[email protected]> | 2020-06-12 12:30:43 -0400 |
| commit | 4dc649c7bf4bda063121c820c335b9d6bd1f5d18 (patch) | |
| tree | a3a05a46de9b62f146cac60976e90e4d88b21552 | |
| parent | Initial commit (diff) | |
| download | ugcexample-4dc649c7bf4bda063121c820c335b9d6bd1f5d18.tar.xz ugcexample-4dc649c7bf4bda063121c820c335b9d6bd1f5d18.zip | |
Update README.md
| -rw-r--r-- | README.md | 12 |
1 files changed, 11 insertions, 1 deletions
@@ -1 +1,11 @@ -# UGCExample
\ No newline at end of file +# UGCExample +The **UGC** (user-generated content) **Example** project is a custom plugin and build scripts created to facilitate adding mod support to **Unreal Engine 4** titles. + +Loosely based on the work done for Robo Recall, It includes: + +- A runtime game module for game integration +- An editor module for new toolbar buttons and commands +- An automation tool project for packaging mods +- An example UE4 project demonstrating all aspects working together. + +Follow the [**Quick Start Guide**](QuickStart.md) for a comprehensive look at the UGC Example project and for instructions to add mod support to your own projects. |