aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChance Ivey <[email protected]>2020-06-24 12:20:29 -0700
committerGitHub <[email protected]>2020-06-24 12:20:29 -0700
commit42d36d02bafe23a2bf2c1ef7558a5a7b904947b8 (patch)
treeaefe7ac73635cb5723ecc6d01e609a66d7bfbd0f
parentClarified section on build scripts and multiple implementations. (diff)
downloadugcexample-42d36d02bafe23a2bf2c1ef7558a5a7b904947b8.tar.xz
ugcexample-42d36d02bafe23a2bf2c1ef7558a5a7b904947b8.zip
Added "Adding Mod Support To Your Project" hyperlink to early mention.
-rw-r--r--Documentation/QuickStart.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/Documentation/QuickStart.md b/Documentation/QuickStart.md
index 3baa79c..b73a59f 100644
--- a/Documentation/QuickStart.md
+++ b/Documentation/QuickStart.md
@@ -5,7 +5,8 @@ To follow along with this overview, you’ll need the following installed on you
- Visual Studio 2019 Community or higher
- This project (UGCExample)
-*If you’re comfortable in Visual Studio and want to skip looking at the example project, head straight to the Adding Mod Support to Your Project section below.*
+*If you’re comfortable in Visual Studio and want to skip looking at the example project, head straight to the [Adding Mod Support to Your Project](https://github.com/EpicGames/UGCExample/blob/release/Documentation/QuickStart.md#adding-mod-support-to-your-project
+) section below.*
### Building the UGC Example Project
Before opening the UGC Example project, follow these steps to ensure everything is generated and built for the project: