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#ifndef _HAIR_VR_tri_SHADEABLE_H_
#define _HAIR_VR_tri_SHADEABLE_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVrayTriShadeable.h
DESCRIPTION: Used by VRay to shade instanced surface
CREATED BY: Vladimir Dubovoy <[email protected]>
HISTORY: created 13-05-2010
*>
**********************************************************************/
#include "utils.h"
#include "box.h"
#include "rayserver.h"
#include "vrayplugins.h"
#include "rayserver.h"
#include "geometryclasses.h"
#include "brdfs.h"
#include "brdfpool.h"
#include "shaveVrayTriVoxelPrim.h"
//#include "shaveVrayBaseBSDF.h"
#define USE_WHITE_TRI_BRDF
class shaveVrayTriShadeable : public VR::BSDFShadeable {
public:
shaveVrayTriShadeable(shaveVrayTriVoxelPrim* instanced);
~shaveVrayTriShadeable();
/*
| from Shadeable
*/
// This is called to shade the intersection in the rayresult member of the given context.
void shade(VR::VRayContext &rc);
//Returns the name of the shadeable; used to print warnings if any shading errors occur.
tchar* getName(VR::VRayContext &rc);
/*
|
*/
VR::BSDFSampler* newBSDF (const VR::VRayContext &rc, VR::BSDFFlags flags);
void deleteBSDF(const VR::VRayContext &rc, VR::BSDFSampler *bsdf);
/*
| own
*/
void initBSDFpool(VR::VRayCore *vray);
void freeBSDFpool();
#if defined VRAY40
int getBSDFFlags() VRAY_OVERRIDE;
#endif
protected:
//const member access
#ifdef USE_WHITE_TRI_BRDF
inline const VR::BRDFPool<VR::WhiteBRDF>& bsdfPool() const {return m_bsdfPool;}
#else
inline const VR::BRDFPool<shaveVrayBaseBSDF>& bsdfPool() const {return m_bsdfPool;}
#endif
inline shaveVrayTriVoxelPrim* prim() const {return m_prim;}
//const member access
#ifdef USE_WHITE_TRI_BRDF
inline VR::BRDFPool<VR::WhiteBRDF>& _bsdfPool() {return m_bsdfPool;}
#else
inline VR::BRDFPool<shaveVrayBaseBSDF>& _bsdfPool() {return m_bsdfPool;}
#endif
inline shaveVrayTriVoxelPrim*& _prim() {return m_prim;}
protected:
#ifdef USE_WHITE_TRI_BRDF
VR::BRDFPool<VR::WhiteBRDF> m_bsdfPool;
#else
VR::BRDFPool<shaveVrayBaseBSDF> m_bsdfPool;
#endif
shaveVrayTriVoxelPrim* m_prim;
};
#endif //end of_HAIR_VR_tri_SHADEABLE_H_
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