aboutsummaryrefslogtreecommitdiff
path: root/vrayPlug/plugin/shaveVrayInstanceI.h
blob: 2d3d61411f7b1a5611c9e62409ea7042955f8163 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
#ifndef _HAIR_VRAY_INSTANCE_instanced_H_
#define _HAIR_VRAY_INSTANCE_instanced_H_

// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

/**********************************************************************
 *<
	FILE:			shaveVrayInstanceI.h  

	DESCRIPTION:	VRay instance for instnaced hair 

	CREATED BY:		Vladimir Dubovoy <[email protected]>

	HISTORY:		created  11-05-2010 

 *>
 **********************************************************************/

// V-Ray headers
#include "vraybase.h"
#include "vraymayageom.h"
#include "vrayplugins.h"
#include "geometryclasses.h"
//own headers
#include "hairAPIvrayutil.h"
#include "shaveVrayPlugin.h"
#include "shaveVrayVoxelPrim.h"
#include "shaveVrayInstanceBase.h"


class shaveVrayInstanceI :
#if defined VRAY30
	public VR::BaseMeshInstance,
#elif defined(VRAY40)
	public VR::BaseInstance,
#endif
						  public shaveVrayInstanceBase{
public:
	//shaveVrayPlugin *plugin; //goes to base


	shaveVrayInstanceI(shaveVrayPlugin *plugin, 
		VR::MaterialInterface *mtl, VR::BSDFInterface *bsdf, int renderID, 
		VR::VolumetricInterface *volume, VR::LightList *lightList,
#if defined(VRAY30)
		const VR::TraceTransform &baseTM,
#elif defined(VRAY40)
		const VR::Transform &baseTM,
#endif
		int objectID, 
		const tchar *userAttributes, int primaryVisibility);

	void compileGeometry(VR::VRayRenderer *vray,
#if defined(VRAY30)
			VR::TraceTransform *tm,
#elif defined(VRAY40)
			const VR::Transform *tm,
#endif
			double *times, int tmCount) VRAY_OVERRIDE;
	void clearGeometry(VR::VRayRenderer *vray) VRAY_OVERRIDE;

	//void freeMem();

	//VR::Transform GetItm0() const {return itm[0];}

	bool GetSquirrel() const {return false;}

protected:
	////const member access
	//inline const std::vector<shaveVrayVoxelPrim*>& voxprims() const {return m_voxprims;}
	//inline shaveVrayVoxelPrim*  voxprim(unsigned int i) const {return m_voxprims[i];}
	//inline int  stackid()	 const {return m_stackid;}
	//inline IHairNode* hair() const {return m_hair;}

	////member access
	//inline std::vector<shaveVrayVoxelPrim*>& _voxprims() {return m_voxprims;}
	//inline shaveVrayVoxelPrim*&  _voxprim(unsigned int i){return m_voxprims[i];}
	//inline int&  _stackid()		{return m_stackid;}
	//inline IHairNode*& _hair()  {return m_hair;}

private:
	////moving or static primiteves
	//std::vector<shaveVrayVoxelPrim*> m_voxprims;

	//int	m_stackid;
	//IHairNode* m_hair;
};



#endif	//end of_HAIR_VRAY_INSTANCE_instanced_H_