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path: root/vrayPlug/plugin/shaveVrayInstanceI.cpp
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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

/**********************************************************************
 *<
	FILE:			shaveVrayInstanceI.cpp  

	DESCRIPTION:	VRay instnace for instanced hair

	CREATED BY:		Vladimir Dubovoy <[email protected]>

	HISTORY:		created  12-05-2010 

 *>
 **********************************************************************/

#include "shaveVrayInstanceI.h"
#include "shaveVrayMovingTriVoxelPrim.h"
#include "shaveVrayStaticTriVoxelPrim.h"



shaveVrayInstanceI::shaveVrayInstanceI(
		shaveVrayPlugin *vplugin, 
		VR::MaterialInterface *mtl, VR::BSDFInterface *bsdf, int renderID, 
		VR::VolumetricInterface *volume, VR::LightList *lightList,
#if defined(VRAY30)
		const VR::TraceTransform &baseTM,
#elif defined(VRAY40)
		const VR::Transform &baseTM,
#endif
		int objectID, 
		const tchar *userAttributes, int primaryVisibility)
	: 
#if defined(VRAY30)
	  VR::BaseMeshInstance(vplugin, vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#elif defined(VRAY40)
	  VR::BaseInstance(vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#endif
		shaveVrayInstanceBase(vplugin)
{
	_hair()    = NULL;
	_stackid()		   = plugin->GetStackIndex();
	_numFacesPerInst() = plugin->GetNumFacesPerInst();
	_numUVSets()       = plugin->GetNumUVSets();

	
	//shaveVrayVectorListParam* uvsParam = vplugin->GetUVparam();
	VR::VRayPluginParameter *uvsParam=plugin->paramList->getParam("uvs");
	if(uvsParam)
	{
		_uvs() = uvsParam->getVectorList(0);

		//int nuvs = uvsParam->getCount(0);
		//_uvs() = VR::VectorList(nuvs);
		//for(int i = 0; i < nuvs; i++)
		//{
		//	VR::Vector v = uvsParam->operator[](i);
		//	_uvs()[i] = v;
		//}
	}
}


void shaveVrayInstanceI::compileGeometry(
		VR::VRayRenderer *vray,
#if defined(VRAY30)
		VR::TraceTransform *tm,
#elif defined(VRAY40)
		const VR::Transform *tm,
#endif
		double *times, int tmCount) 
{
	LOGMSG("SHAVE", "shaveVrayInstanceI::compileGeometry");
	LOGMSGI("SHAVE", "id",stackid());

	loadHair();

	if(!hair())
		return;

#if defined(VRAY30)
	BaseMeshInstance::compileGeometry(vray, tm, times, tmCount);
#elif defined(VRAY40)
	BaseInstance::compileGeometry(vray, tm, times, tmCount);
#endif

	int num_voxels = hair()->GetNumVoxels();
	VR::RayServerInterface *rayserver = vray->getRayServer();
	int rendID = rayserver->getNewRenderIDArray(num_voxels);

	const VR::VRaySequenceData& sdata = vray->getSequenceData();
	bool blurOn = sdata.params.moblur.on != 0;
	//tm is not animated
	if ( !blurOn ) 
	{
		for(int i = 0; i < num_voxels; i++)
		{
			IHairVoxel* voxel = hair()->GetVoxel(i);
			if(voxel)
			{
				shaveVrayStaticTriVoxelPrim* vox_prim = new shaveVrayStaticTriVoxelPrim(voxel,vray,this);

				
				if(rayserver->storeStaticPrimitive(vox_prim, NULL, rendID+i ))
					_voxprims().push_back(vox_prim);
				else
				{
					delete vox_prim;
					LOGMSG("SHAVE", "shaveVrayInstanceI failed to store voxel prmitive on rayserver");
					
				}
			}
		}
	} 
	else 
	{
		for(int i = 0; i < num_voxels; i++)
		{
			IHairVoxel* voxel = hair()->GetVoxel(i);
			if(voxel)
			{
				shaveVrayMovingTriVoxelPrim* vox_prim = new shaveVrayMovingTriVoxelPrim(voxel,vray,this);

				
				if(rayserver->storeMovingPrimitive(vox_prim, NULL, rendID+i))
					_voxprims().push_back(vox_prim);
				else
				{
					delete vox_prim;
					LOGMSG("SHAVE", "shaveVrayInstanceI failed to store voxel prmitive on rayserver");
					
				}
			}
		}
	}
	LOGMSG("SHAVE", "shaveVrayInstanceI::compileGeometry - OK");	
}

void shaveVrayInstanceI::clearGeometry(VR::VRayRenderer *vray) 
{
	LOGMSG("SHAVE", "shaveVrayInstanceI::clearGeometry");	

	shaveVrayInstanceBase::freeMem();
#if defined(VRAY30)
	BaseMeshInstance::clearGeometry(vray);
#elif defined(VRAY40)
	BaseInstance::clearGeometry(vray);
#endif

	//if(stack)
	//{
	//	delete stack;
	//	stack = NULL;
	//}
	LOGMSG("SHAVE", "shaveVrayInstanceI::clearGeometry - OK");	
}