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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVrayInstanceI.cpp
DESCRIPTION: VRay instnace for instanced hair
CREATED BY: Vladimir Dubovoy <[email protected]>
HISTORY: created 12-05-2010
*>
**********************************************************************/
#include "shaveVrayInstanceI.h"
#include "shaveVrayMovingTriVoxelPrim.h"
#include "shaveVrayStaticTriVoxelPrim.h"
shaveVrayInstanceI::shaveVrayInstanceI(
shaveVrayPlugin *vplugin,
VR::MaterialInterface *mtl, VR::BSDFInterface *bsdf, int renderID,
VR::VolumetricInterface *volume, VR::LightList *lightList,
#if defined(VRAY30)
const VR::TraceTransform &baseTM,
#elif defined(VRAY40)
const VR::Transform &baseTM,
#endif
int objectID,
const tchar *userAttributes, int primaryVisibility)
:
#if defined(VRAY30)
VR::BaseMeshInstance(vplugin, vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#elif defined(VRAY40)
VR::BaseInstance(vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#endif
shaveVrayInstanceBase(vplugin)
{
_hair() = NULL;
_stackid() = plugin->GetStackIndex();
_numFacesPerInst() = plugin->GetNumFacesPerInst();
_numUVSets() = plugin->GetNumUVSets();
//shaveVrayVectorListParam* uvsParam = vplugin->GetUVparam();
VR::VRayPluginParameter *uvsParam=plugin->paramList->getParam("uvs");
if(uvsParam)
{
_uvs() = uvsParam->getVectorList(0);
//int nuvs = uvsParam->getCount(0);
//_uvs() = VR::VectorList(nuvs);
//for(int i = 0; i < nuvs; i++)
//{
// VR::Vector v = uvsParam->operator[](i);
// _uvs()[i] = v;
//}
}
}
void shaveVrayInstanceI::compileGeometry(
VR::VRayRenderer *vray,
#if defined(VRAY30)
VR::TraceTransform *tm,
#elif defined(VRAY40)
const VR::Transform *tm,
#endif
double *times, int tmCount)
{
LOGMSG("SHAVE", "shaveVrayInstanceI::compileGeometry");
LOGMSGI("SHAVE", "id",stackid());
loadHair();
if(!hair())
return;
#if defined(VRAY30)
BaseMeshInstance::compileGeometry(vray, tm, times, tmCount);
#elif defined(VRAY40)
BaseInstance::compileGeometry(vray, tm, times, tmCount);
#endif
int num_voxels = hair()->GetNumVoxels();
VR::RayServerInterface *rayserver = vray->getRayServer();
int rendID = rayserver->getNewRenderIDArray(num_voxels);
const VR::VRaySequenceData& sdata = vray->getSequenceData();
bool blurOn = sdata.params.moblur.on != 0;
//tm is not animated
if ( !blurOn )
{
for(int i = 0; i < num_voxels; i++)
{
IHairVoxel* voxel = hair()->GetVoxel(i);
if(voxel)
{
shaveVrayStaticTriVoxelPrim* vox_prim = new shaveVrayStaticTriVoxelPrim(voxel,vray,this);
if(rayserver->storeStaticPrimitive(vox_prim, NULL, rendID+i ))
_voxprims().push_back(vox_prim);
else
{
delete vox_prim;
LOGMSG("SHAVE", "shaveVrayInstanceI failed to store voxel prmitive on rayserver");
}
}
}
}
else
{
for(int i = 0; i < num_voxels; i++)
{
IHairVoxel* voxel = hair()->GetVoxel(i);
if(voxel)
{
shaveVrayMovingTriVoxelPrim* vox_prim = new shaveVrayMovingTriVoxelPrim(voxel,vray,this);
if(rayserver->storeMovingPrimitive(vox_prim, NULL, rendID+i))
_voxprims().push_back(vox_prim);
else
{
delete vox_prim;
LOGMSG("SHAVE", "shaveVrayInstanceI failed to store voxel prmitive on rayserver");
}
}
}
}
LOGMSG("SHAVE", "shaveVrayInstanceI::compileGeometry - OK");
}
void shaveVrayInstanceI::clearGeometry(VR::VRayRenderer *vray)
{
LOGMSG("SHAVE", "shaveVrayInstanceI::clearGeometry");
shaveVrayInstanceBase::freeMem();
#if defined(VRAY30)
BaseMeshInstance::clearGeometry(vray);
#elif defined(VRAY40)
BaseInstance::clearGeometry(vray);
#endif
//if(stack)
//{
// delete stack;
// stack = NULL;
//}
LOGMSG("SHAVE", "shaveVrayInstanceI::clearGeometry - OK");
}
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