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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
/**********************************************************************
*<
FILE: shaveVrayInstance.cpp
DESCRIPTION: VRay mesh instance for regular hair
CREATED BY: Vladimir Dubovoy <[email protected]>
HISTORY: created 30-03-2010
*>
**********************************************************************/
#include "shaveVrayInstance.h"
#include "shaveVrayMovingVoxelPrim.h"
#include "shaveVrayStaticVoxelPrim.h"
shaveVrayInstance::shaveVrayInstance(
shaveVrayPlugin *vplugin,
VR::MaterialInterface *mtl, VR::BSDFInterface *bsdf, int renderID,
VR::VolumetricInterface *volume, VR::LightList *lightList,
#if defined(VRAY30)
const VR::TraceTransform &baseTM,
#elif defined(VRAY40)
const VR::Transform &baseTM,
#endif
int objectID,
const tchar *userAttributes, int primaryVisibility)
:
#if defined(VRAY30)
VR::BaseMeshInstance(vplugin, vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#elif defined(VRAY40)
VR::BaseInstance(vplugin, mtl, bsdf, renderID, volume, lightList, baseTM, objectID, userAttributes, primaryVisibility),
#endif
shaveVrayInstanceBase(vplugin)
{
_hair() = NULL;
_stackid() = plugin->GetStackIndex();
_squirrel()= plugin->GetSquirrel();
_tipfade() = plugin->GetTipFade();
_ownbsdf() = plugin->GetUseOwnBSDF();
_spectint()= plugin->GetSpecTint();
_spectint2()= plugin->GetSpecTint2();
_cameraVisibility() = plugin->GetCameraVisibility();
_reflVisibility()= plugin->GetReflVisibility();
_refrVisibility()= plugin->GetRefrVisibility();
_lightVisibility() = plugin->GetLightVisibility();
_giVisibility() = plugin->GetGiVisibility();
_selfshadow() = plugin->GetSelfShadow();
_recvshadow() = plugin->GetRecvShadow();
//printf("get selfShadow %f\n",plugin->GetSelfShadow());fflush(stdout);
_shdata() = new shaveVrayShadeData(this);
}
shaveVrayInstance::~shaveVrayInstance()
{
if(shdata())
delete shdata();
}
void shaveVrayInstance::compileGeometry(
VR::VRayRenderer *vray,
#if defined(VRAY30)
VR::TraceTransform *tm,
#elif defined(VRAY40)
const VR::Transform *tm,
#endif
double *times, int tmCount)
{
LOGMSG("SHAVE", "shaveVrayInstance::compileGeometry");
LOGMSGI("SHAVE", "id",stackid());
loadHair();
if(!hair())
return;
#if defined(VRAY30) || defined(VRAY40)
LOGMSG("SHAVE", plugin->useGlobalHairTree ? "useGlobalHairTree - yes":"useGlobalHairTree - no");
#endif
#if defined(VRAY30)
BaseMeshInstance::compileGeometry(vray, tm, times, tmCount);
#elif defined(VRAY40)
BaseInstance::compileGeometry(vray, tm, times, tmCount);
#endif
int num_voxels = hair()->GetNumVoxels();
#if defined(VRAY30)
VR::RayServerInterface2 *rayserver = vray->getRayServer();
#else
VR::RayServerInterface *rayserver = vray->getRayServer();
#endif
int rendID = rayserver->getNewRenderIDArray(num_voxels/*100*//*0*/);
const VR::VRaySequenceData& sdata = vray->getSequenceData();
bool blurOn = sdata.params.moblur.on != 0;
//tm is not animated
if (/*tmCount == 1*/ !blurOn )
{
for(int i = 0; i < num_voxels; i++)
{
IHairVoxel* voxel = hair()->GetVoxel(i);
if(voxel)
{
shaveVrayStaticVoxelPrim* vox_prim = new shaveVrayStaticVoxelPrim(voxel,vray,this);
vox_prim->SetTipFade(tipfade());
vox_prim->SetUseOwnBSDF(ownbsdf());
vox_prim->SetSpecTint(spectint());
vox_prim->SetSpecTint2(spectint2());
//vox_prim->SetAmbient(ambient());
#if defined(VRAY30) || defined(VRAY40)
#if VRAY_DLL_VERSION >= 0x36000
int primary_visibility = getPrimaryVisibility();
#endif
if (plugin->useGlobalHairTree && primary_visibility)
{
vox_prim->storeInGlobalTree(rayserver);
_voxprims().push_back(vox_prim);
}
else
{
if(rayserver->storeStaticPrimitive(vox_prim, NULL, rendID+i))
_voxprims().push_back(vox_prim);
else
{
LOGMSG("PRIM", "shaveVrayInstance failed to store voxel prmitive on rayserver");
delete vox_prim;
}
}
#else
if(rayserver->storeStaticPrimitive(vox_prim, NULL, rendID+i /*rayserver->getNewRenderID()*/))
_voxprims().push_back(vox_prim);
else
{
LOGMSG("SHAVE", "shaveVrayInstance failed to store voxel prmitive on rayserver");
delete vox_prim;
}
#endif
}
}
}
else
{
for(int i = 0; i < num_voxels; i++)
{
IHairVoxel* voxel = hair()->GetVoxel(i);
if(voxel)
{
shaveVrayMovingVoxelPrim* vox_prim = new shaveVrayMovingVoxelPrim(voxel,vray,this);
vox_prim->SetTipFade(tipfade());
vox_prim->SetUseOwnBSDF(ownbsdf());
vox_prim->SetSpecTint(spectint());
vox_prim->SetSpecTint2(spectint2());
//vox_prim->SetAmbient(ambient());
#if defined(VRAY30) || defined(VRAY40)
#if VRAY_DLL_VERSION >= 0x36000
int primary_visibility = getPrimaryVisibility();
#endif
if (plugin->useGlobalHairTree && primary_visibility)
{
vox_prim->storeInGlobalTree(rayserver);
_voxprims().push_back(vox_prim);
}
else
{
if(rayserver->storeMovingPrimitive(vox_prim, NULL, rendID+i))
_voxprims().push_back(vox_prim);
else
{
LOGMSG("PRIM", "shaveVrayInstance failed to store voxel prmitive on rayserver");
delete vox_prim;
}
}
#else
if(rayserver->storeMovingPrimitive(vox_prim, NULL, rendID+i))
_voxprims().push_back(vox_prim);
else
{
LOGMSG("PRIM", "shaveVrayInstance failed to store voxel prmitive on rayserver");
delete vox_prim;
}
#endif
}
}
}
#ifdef DEBUG
#ifdef WIN32
assert(_CrtCheckMemory());
#endif
#endif
LOGMSG("SHAVE", "shaveVrayInstance::compileGeometry - OK");
}
void shaveVrayInstance::clearGeometry(VR::VRayRenderer *vray)
{
LOGMSG("SHAVE", "shaveVrayInstance::clearGeometry");
/////////// dbg /////////
//return;
////////////////////////
shaveVrayInstanceBase::freeMem();
#if defined(VRAY30)
BaseMeshInstance::clearGeometry(vray);
#elif defined(VRAY40)
BaseInstance::clearGeometry(vray);
#endif
//if(stack)
//{
// delete stack;
// stack = NULL;
//}
LOGMSG("SHAVE", "shaveVrayInstance::clearGeometry - OK");
}
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