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#ifndef _HAIR_BASE_BSDF_POOL_H_
#define _HAIR_BASE_BSDF_POOL_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include "hairAPIvray.h"
#include "shaveVrayBaseBSDF.h"
class shaveVrayBaseBSDFPool : public IShaveBSDFPool {
public:
shaveVrayBaseBSDFPool(){}
virtual ~shaveVrayBaseBSDFPool(){}
void init(VR::VRayCore *vray);
void freeMem();
IShaveVrayBSDF* newBRDF(const VR::VRayContext &rc);
void deleteBRDF(const VR::VRayContext &rc, IShaveVrayBSDF* bsdf);
protected:
inline const VR::BRDFPool<shaveVrayBaseBSDF>& bsdfPool() const {return m_bsdfPool;}
inline VR::BRDFPool<shaveVrayBaseBSDF>& _bsdfPool() {return m_bsdfPool;}
private:
VR::BRDFPool<shaveVrayBaseBSDF> m_bsdfPool;
};
#endif
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