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//********************************************************
//
// Sample callback functions
//
//********************************************************
#include "shaveSDKTYPES.h"
#include "shaveSDKCALLBACKS2.h"
void SHAVE2apply_inst_color(WFTYPE *instance_geom, int hairID, int slgID, unsigned long shaveINSTID)
{
}
VERT SHAVE2displace_root(VERT *root,CURVEINFO *ci,int ID)
{
VERT ret;
ret.x=0;
ret.y=0;
ret.z=0;
return ret;
}
int SHAVE2progress(int actual, int estimated_total)
{
int killit=0;
return killit;
}
void SHAVE2coord_convertTOSHAVE(VERT *in)
{
}
void SHAVE2coord_convertFROMSHAVE(VERT *in)
{
}
float SHAVE2apply_texture(CURVEINFO *ci,VERT rest_root_worldpos,unsigned long shaveINSTID, int parm, float inbound_value)
{
ci->u=20.0;
ci->v=2.0;
return inbound_value;
}
void MAYAexternal_forces(VERT *lastpos, VERT *velocity,int y)
{
}
VERT SHAVE2apply_illumination(int LIGHTID, VERT wpos,VERT vector, VERT color)
{
return color;
}
extern float SHAVE2apply_falloff(int lightNUM, VERT pos,float cone)
{
return(cone);
}
void SHAVE2apply_illuminationWF(int LIGHTID, WFTYPE *samples)
{
}
VERT SHAVE2apply_atmosphere(VERT wpos,VERT inbound_color )
{
return(inbound_color);
}
float SHAVE2apply_VMAP(long SHAVE2INSTID,int VERTID,int chan, float inbound_value)
{
return(inbound_value);
}
void MAYA2external_forces(VERT *lastpos, VERT *velocity,int y)
{
}
void MAYA2cache_forces(int clearCache)
{}
void MAYA2apply_cached_forces(int guideNum, int vertNum, VERT* velocity)
{}
void SHAVEdraw_tile_callback2(VERT *a, VERT *b)
{
}
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