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#!/bin/sh
# Shave and a Haircut
# (c) 2019 Epic Games
# US Patent 6720962
# Build all of the V-Ray plugins and shaders for a given version of Maya.
#
if [ "$1" == "" ]; then
echo "Usage: $0 mayaVersion"
exit 1
fi
mayaVersion=$1
makefileRoot=`./getMayaConfig.sh ${mayaVersion} makefileRoot`
# Build a V-Ray plugin and shader for each supported V-Ray version.
#
cd plugin
grep "^${mayaVersion}:" ../supportedVrayVersions.txt | \
while read key startVer endVer buildVer extra; do
vrayTag=`../getVersionTag.sh ${buildVer}`
if [ "${vrayTag}" == "" ]; then
echo "ERROR: unrecognized V-Ray version '${buildVer}'."
exit 3
fi
echo "mkosx:status: building V-Ray ${vrayTag} plugin and shader for Maya ${mayaVersion}"
if [ ! -r ${makefileRoot}_x64_vray${vrayTag}.mak ]; then
echo "ERROR: No makefile found for V-Ray ${vrayTag}."
exit 2
fi
make -f ${makefileRoot}_x64_vray${vrayTag}.mak VRAY_VERSION=${buildVer} clean
make -f ${makefileRoot}_x64_vray${vrayTag}.mak VRAY_VERSION=${buildVer} all
if [ $? -ne 0 ]; then
exit 1
fi
echo "mkosx:status: building V-Ray ${vrayTag} exporter for Maya ${mayaVersion}"
pushd ../../mayaPlug
make -f Makefile-vrayexporter.osx VRAY_VERSION=${buildVer} Clean
if [ $? -ne 0 ]; then
exit 1
fi
make -f Makefile-vrayexporter.osx VRAY_VERSION=${buildVer}
if [ $? -ne 0 ]; then
exit 1
fi
popd
done
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