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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

global string $shaveAEOverrides_fileVersion = "$Revision$";

//
// This file contains overrides for some of Maya's standard attribute
// editor scripts so that Shave can add functionality of its own.
//

//
// Dummy proc used to locate the file via 'whatIs'.
//
global proc shaveAEOverrides()
{
}

global proc AElightCommonShadow2 ( string $nodeName )
{
		editorTemplate -addControl "shadowRays";
		editorTemplate -addControl "rayDepthLimit";
	editorTemplate -endLayout;


	//suppressed light parameters
	editorTemplate -suppress "centerOfIllumination";
	editorTemplate -suppress "pointCamera";
	editorTemplate -suppress "matrixWorldToEye";
	editorTemplate -suppress "matrixEyeToWorld";
	editorTemplate -suppress "objectId";
	editorTemplate -suppress "primitiveId";
	editorTemplate -suppress "raySampler";
	editorTemplate -suppress "rayDepth";
	editorTemplate -suppress "lightData";
	editorTemplate -suppress "opticalFXvisibility";
	editorTemplate -suppress "renderState";

	// if Maya Fur is loaded (ie. if the Fur shading layout procedure
	// exists), then end the current layout (ie. Shadows) and add the
	// Fur shading layout
	//
	if ( `exists AEFurShading` ) {
		editorTemplate -endLayout;
		eval( "AEFurShading " + $nodeName + " true false" );
	}

	//
	// Add the Shave layout, if needed.
	//
	eval("shave_AElight \"" + $nodeName + "\"");
}