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path: root/mkwinVersion.bat
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@echo off
rem  Shave and a Haircut
rem  (c) 2019 Epic Games
rem  US Patent 6720962

setlocal

rem
rem  Clear the error level
rem
ver >nul


rem ------------------------------------------------------------------------
rem
rem             Parse Args
rem
rem ------------------------------------------------------------------------

if a%2b==ab (
    echo Usage: mkwinVersion mayaVersion Debug/Release/Trial [reuse?]
    echo where 'reuse?' is 'y' if this version should reuse the currently built libexe

    rem
    rem  Set an error level.
    rem
    verify other 2>nul
    goto done
)

set reuseLibexe=n

if /i %2==release (
  set relType=Release
  set relTypeShort=Rel
  set libexeType=Release
) else if /i %2==trial (
  set relType=Release
  set relTypeShort=Rel
  set libexeType=Release
) else if /i %2==debug (
  set relType=Debug
  set relTypeShort=Dbg
  set libexeType=Debug
) else (
    echo mkwinVersion: %2 is not a valid release type. Specify Debug, Trial or Release.
    verify other 2>nul
    goto done
)

if /i a%3b==ayb (
    set reuseLibexe=y
)

if /i a%4b==ayb (
    set reuseLibexe=y
)

call utils\splitMayaVersion %1
call utils\getMayaLocation

if "%mayaLocation%"=="." goto done

call utils\getShaveVersion
if not %result%==0 goto done

call utils\getVSVersion
if not %result%==0 goto done

set compactVersion=%mayaVersionMajor%%mayaVersionMinor%

set rawDir=raw64
set protDir=protected64


rem ------------------------------------------------------------------------
rem
rem             Clean Up Old Builds
rem
rem ------------------------------------------------------------------------

if exist %protDir%\%relType%\%compactVersion% rmdir /s /q %protDir%\%relType%\%compactVersion%
if exist %rawDir%\%relType%\%compactVersion% rmdir /s /q %rawDir%\%relType%\%compactVersion%

mkdir %protDir%\%relType%\%compactVersion%
mkdir %rawDir%\%relType%\%compactVersion%


rem ------------------------------------------------------------------------
rem
rem             Build Shave Embedded SDK
rem
rem ------------------------------------------------------------------------

echo compiler: %vsVersion%

if %reuseLibexe%==y goto gotLibexe
    cd libexe

    call ..\utils\vcbuild publicSDK publicSDK %libexeType%      %vsVersion% shave %mayaVersionBits%
    if not %result%==0 goto done
    call ..\utils\vcbuild publicSDK publicSDK %libexeType%2     %vsVersion% shave %mayaVersionBits%
    if not %result%==0 goto done

    cd ..
:gotLibexe


rem ------------------------------------------------------------------------
rem
rem             Build Maya Plugin
rem
rem ------------------------------------------------------------------------

cd mayaPlug

echo compiler: %vsVersion%
echo major: %mayaVersionMajor%
echo maya:  %relType%%compactVersion%
echo bits:  %mayaVersionBits%

call ..\utils\vcbuild . libShave %relType%%compactVersion% %vsVersion% shaveHaircut %mayaVersionBits%
if not %result%==0 goto done

rem  Although the shaveVrayExporter code is located here, it is built as part
rem  of the vrayPlug build.


rem ------------------------------------------------------------------------
rem
rem             ASPROTECT
rem
rem ------------------------------------------------------------------------

rem do it earlier to avoid cleaning up by vs2010
cd ..
set srcFile=%rawDir%\%relType%\%compactVersion%\libShave.dll
set destFile=%protDir%\%relType%\%compactVersion%\libShave.dll

copy %srcFile% %destFile%
cd mayaPlug

rem ------------------------------------------------------------------------
rem
rem             Build .mll
rem
rem ------------------------------------------------------------------------


call ..\utils\vcbuild . shaveHaircut %relType%%compactVersion% %vsVersion% shaveHaircut %mayaVersionBits%
if not %result%==0 goto done

rem temp copy to avoid cleaning up by vs2010
set srcFile=..\%rawDir%\%relType%\%compactVersion%\shaveNode.mll
set destFile=..\%protDir%\%relType%\%compactVersion%\shaveNode.mll
copy %srcFile% %destFile%

rem ------------------------------------------------------------------------
rem
rem             Build Maya Plugin SDK
rem
rem ------------------------------------------------------------------------

call ..\utils\vcbuild . libShaveAPI %relType%%compactVersion% %vsVersion% shaveHaircut %mayaVersionBits%
if not %result%==0 goto done

rem copy back
copy  %destFile% %srcFile%


rem ------------------------------------------------------------------------
rem
rem             Build Arnold Extension & Shaders For Maya
rem
rem ------------------------------------------------------------------------
cd ..\arnold
call mkwin %mayaVersion%
if not %result%==0 goto done
cd..


rem ------------------------------------------------------------------------
rem
rem             Build RenderMan Shaders For Maya
rem
rem ------------------------------------------------------------------------
cd prman
call mkwin %mayaVersion%
if not %result%==0 goto done
cd..


rem ------------------------------------------------------------------------
rem
rem             Build V-Ray Shaders For Maya
rem
rem ------------------------------------------------------------------------

cd .\vrayPlug
call mkwin %mayaVersion% %compactVersion%
if not %result%==0 goto done
cd..

rem ------------------------------------------------------------------------
rem
rem             Build Installer
rem
rem ------------------------------------------------------------------------

call mkwinpkg %mayaFullVersion% %relType%

:done
endlocal