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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <ctype.h>
#include <maya/MTypes.h>
#include <string.h>
#include "shaveIO.h"
#include <maya/MAnimControl.h>
#include <maya/MFileIO.h>
#include <maya/MFileObject.h>
#include <maya/MFnAttribute.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnMesh.h>
#include <maya/MFnNonAmbientLight.h>
#include <maya/MFnSet.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnVectorArrayData.h>
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MSceneMessage.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MTime.h>
#include <maya/MTypeId.h>
#include <maya/MVectorArray.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#ifdef _WIN32
#define fileno _fileno
#define fstat _fstat
typedef struct _stat StatType;
#include <process.h>
#else
#include <unistd.h>
typedef struct stat StatType;
#endif
#include "shaveConstant.h"
#include "shaveDebug.h"
#include "shaveGlobals.h"
#include "shaveHairShape.h"
#include "shaveMaya.h"
#include "shaveVrayRenderer.h"
#include "shaveRender.h"
#include "shaveRenderer.h"
#include "shaveSDK.h"
#include "shaveUtil.h"
#include "shaveVraySharedFunctions.h"
#if defined(OSMac_)
#include "shaveMacCarbon.h"
#endif
#ifdef USE_VRAY
static MString draFile;
shaveVrayRenderer::shaveVrayRenderer()
: mTimeState(shaveVrayRenderer::kAwaitingNothing)
{
//MGlobal::displayInfo(" new shaveVrayRenderer");
exportOK = false;
}
shaveVrayRenderer::~shaveVrayRenderer()
{}
void shaveVrayRenderer::renderStart()
{
#ifdef _DEBUG
MGlobal::displayInfo("shaveVrayRenderer::renderStart");
#endif
ENTER();
MGlobal::getActiveSelectionList( list );
char buf[200];
time_t t;
time(&t);
srand((unsigned int)t);
int r1 = rand();
int r2 = rand();
sprintf(buf,"vrayHair_%i%i.dra",r1,r2);
tempDra = buf;
MString fileDir;
MGlobal::executeCommand("eval(\"internalVar -userTmpDir\")",fileDir);
//MString fileName = fileDir + "vrayHair.dra";
MString tempFile;
MGlobal::executeCommand("eval(\"getAttr shaveGlobals.vrayDraFile\");",tempFile);
if(tempFile == "" )
tempFile = tempDra;
fileName = fileDir + tempFile;
#if defined(OSMac_) && !defined(OSMac_MachO_)
MString testFile = shaveMacCarbon::makeMacFilename(fileDir + MString("vray_Shave.tmp"));
#else
MString testFile = fileDir + MString("vray_Shave.tmp");
#endif
ioError = true;
FILE* testFileH = fopen(testFile.asChar(),"w");
if(testFileH)
{
int nb = fprintf(testFileH,"hello");
if(nb == strlen("hello"))
ioError = false;
fclose(testFileH);
}
if(ioError)
{
MGlobal::displayError(MString("shaveVrayRenderer: can not write to dir ")+fileDir+MString(". Giving up."));
LEAVE();
return;
}
else
MGlobal::displayInfo(MString("shaveVrayRenderer: ")+fileDir+MString(" is writable."));
// not neeeded any more
//mIsAnimation = false;
//mFirstFrame;
//mIsFirstFrame= true;
//MSelectionList renderGlobalsList;
//renderGlobalsList.clear();
//renderGlobalsList.add("defaultRenderGlobals");
//if (renderGlobalsList.length() > 0)
//{
// MObject rgNode;
// renderGlobalsList.getDependNode(0, rgNode);
// MFnDependencyNode depFn(rgNode);
// int animOn = 0;
// MPlug animOnPlug = depFn.findPlug("animation");
// if(!animOnPlug.isNull())
// {
// animOnPlug.getValue(animOn);
// MGlobal::displayInfo(MString("anim ") + animOn);
// mIsAnimation = (animOn == 1);
// if(mIsAnimation)
// {
// MTime startF;
// MPlug startFPlug = depFn.findPlug("startFrame");
// if(!animOnPlug.isNull())
// {
// startFPlug.getValue(startF);
// mFirstFrame = startF;
// MGlobal::displayInfo(MString("start frame ") + startF.value());
// }
// }
// }
// else
// MGlobal::displayError("shave: can find plug.");
//}
//else
// MGlobal::displayError("shave: can not get defaultRenderGlobals.");
//set up vraySettings.preKeyframeMel
MStatus stat;
MSelectionList vraySettingsList;
vraySettingsList.add("vraySettings");
bool doCreate = false;
if (vraySettingsList.length() > 0)
{
MObject vraySettingsNode;
vraySettingsList.getDependNode(0, vraySettingsNode);
MFnDependencyNode depFn(vraySettingsNode);
MPlug preKeyframeMelPlug = depFn.findPlug("preKeyframeMel");
if(!preKeyframeMelPlug.isNull())
{
MString kf("shaveRender -vrayKeyframe");
stat = preKeyframeMelPlug.setValue(kf);
if(stat != MStatus::kSuccess)
MGlobal::displayError("shave: can not set vraySettings.preKeyframeMel");
}
else
MGlobal::displayError("shave: can not find vraySettings.preKeyframeMel");
}
else
{
//MGlobal::executeCommand("createNode -name vraySettings VRaySettingsNode");
//
//it is better to use the procedure - vrayCreateVRaySettingsNode()
//It will check whether the node has already been created and create it if not.
//It will also register vraySettings as a global node for the V-Ray renderer.
//This is important for render settings presets (although V-Ray will register the
//node even if you created it manually, but still). vrayCreateVRaySettingsNode()
//also creates the vraySettings node as shared which is important when referencing
//the particular scene in another one.
MGlobal::executeCommand("vrayCreateVRaySettingsNode");
doCreate = true;
}
if(doCreate)
{
vraySettingsList.add("vraySettings");
if (vraySettingsList.length() > 0)
{
MObject vraySettingsNode;
vraySettingsList.getDependNode(0, vraySettingsNode);
MFnDependencyNode depFn(vraySettingsNode);
MPlug preKeyframeMelPlug = depFn.findPlug("preKeyframeMel");
if(!preKeyframeMelPlug.isNull())
{
MString kf("shaveRender -vrayKeyframe");
stat = preKeyframeMelPlug.setValue(kf);
if(stat != MStatus::kSuccess)
MGlobal::displayError("shave: can not set vraySettings.preKeyframeMel");
}
else
MGlobal::displayError("shave: can not find vraySettings.preKeyframeMel");
}
else
MGlobal::displayError("shave: can not get vraySettings.");
}
//execute shave stuff
shaveRenderer::renderStart();
///create shaders
MGlobal::executeCommand("shaveVrayShader -create -all");
//MGlobal::executeCommand("shaveVrayShader -addCallback");
////forse to set stack ids
MObjectArray shaveShapes;
getRenderableShaveNodesByRenderMode(NULL, &shaveShapes);
for(unsigned int i = 0; i < shaveShapes.length(); i++)
{
MFnDependencyNode nodeFn(shaveShapes[i]);
shaveHairShape* hairShape = (shaveHairShape*)nodeFn.userNode();
hairShape->setStackIndex(i);
}
shaveShapes.clear();
LEAVE();
}
void shaveVrayRenderer::vrayKeyframeCallback()
{
#ifdef _DEBUG
MGlobal::displayInfo("shaveVrayRenderer::vrayKeyframeCallback");
#endif
if(ioError)
return;
ENTER();
MStatus stat;
bool isFirstSample = false;
bool isLastSample = false;
int numS = 0;
int curS = 0;
stat = MGlobal::executeCommand("eval(\"vrayRenderInfo -numKeyframes\")",numS);
stat = MGlobal::executeCommand("eval(\"vrayRenderInfo -currentKeyframe\")",curS);
MTime curTime = MAnimControl::currentTime();
MString dbgStr = MString("preKeyframeMel numKeyframes: ") + numS +
MString(" currentKeyframe: ") + curS +
MString(" currentTime: ") + curTime.value();
if(numS == 1)
{
isFirstSample = true;
isLastSample = true;
}
else
{
shaveMaya::doMotionBlur = true;
if(curS == 0)
isFirstSample = true;
if(curS == numS-1)
isLastSample = true;
}
if(isFirstSample)
{
//not good place at all, prmitieves do not render
//MGlobal::executeCommand("shaveVrayShader -delete -all");
//MGlobal::executeCommand("shaveVrayShader -create -all");
dbgStr += MString(" << firstSample");
//
// Get the nodes to be rendered as geometry, and those to be rendered
// not as geometry, into two separate lists.
//
mGeometryNodes.clear();
mNonGeometryNodes.clear();
getRenderableShaveNodesByRenderMode(&mGeometryNodes, &mNonGeometryNodes);
//
// Changes in animated attributes may have changed the list of
// renderable shaveHairShapes. Let's update the flags telling us which
// types of shaveHairShapes we have.
//
bool tempHaveHair;
bool tempHaveInstances;
shaveUtil::classifyShaveNodes(mGeometryNodes, tempHaveHair, tempHaveInstances);
shaveUtil::classifyShaveNodes(mNonGeometryNodes, mHaveHair, mHaveInstances);
mHaveHair = (mHaveHair || tempHaveHair);
mHaveInstances = (mHaveInstances || tempHaveInstances);
//do shutter
//
//
// If motion blur is on, do shutter open and wait for shutter close.
// If motion blur is off, do both shutter open and shutter close now.
//
if (shaveMaya::doMotionBlur)
{
doShutter(curTime, shaveConstant::kShutterOpen);
mTimeState = kAwaitingShutterClose;
}
else
{
//doShutter(curTime, shaveConstant::kShutterBoth);
//mTimeState = kAwaitingNothing;
mTimeState = kAwaitingShutterBoth;
}
}
if(isLastSample)
{
dbgStr += MString(" << lastSample");
switch (mTimeState)
{
case kAwaitingShutterClose:
doShutter(curTime, shaveConstant::kShutterClose);
mTimeState = kAwaitingNothing;
break;
case kAwaitingShutterBoth:
doShutter(curTime, shaveConstant::kShutterBoth);
mTimeState = kAwaitingNothing;
break;
default:
break;
}
// joexxx
// SHAVEclear_stack();
//gr, too late
//MGlobal::executeCommand("shaveVrayShader -delete -all");
//MGlobal::executeCommand("shaveVrayShader -create -all");
}
//joexxxxxx SHAVEclear_stack();
//MGlobal::displayInfo(dbgStr);
LEAVE();
}
void shaveVrayRenderer::frameStart(const shaveGlobals::Globals& g)
{
#ifdef _DEBUG
MGlobal::displayInfo("shaveVrayRenderer::frameStart");
#endif
if(ioError)
return;
//here it's confused at all only the last layer renders correctly
//MGlobal::executeCommand("shaveVrayShader -delete -all");
//MGlobal::executeCommand("shaveVrayShader -create -all");
#if 0 //do nothing - vrayKeyframeCallback is used instead
ENTER();
shaveRenderer::frameStart(g);
//
// If motion blur is on, do shutter open and wait for shutter close.
// If motion blur is off, do both shutter open and shutter close now.
//
MTime curTime = MAnimControl::currentTime();
MGlobal::displayInfo(MString("blur ") + shaveMaya::doMotionBlur + " time " + curTime.value());
if (shaveMaya::doMotionBlur)
{
//if(mIsAnimation && mIsFirstFrame)
//{
// curTime = mFirstFrame - 0.5;//+ 1.0;
// MAnimControl::setCurrentTime(curTime);
//}
doShutter(curTime, shaveConstant::kShutterOpen);
mTimeState = kAwaitingShutterClose;
}
else
{
//doShutter(curTime, shaveConstant::kShutterBoth);
//mTimeState = kAwaitingNothing;
mTimeState = kAwaitingShutterBoth;
}
mIsFirstFrame = false;
LEAVE();
#endif
}
void shaveVrayRenderer::render(
float frame, shaveConstant::ShutterState shutter,
const MDagPath& camera
)
{
#ifdef _DEBUG
MGlobal::displayInfo("shaveVrayRenderer::render");
#endif
if(ioError)
return;
ENTER();
bool isShutterClose = (shutter == shaveConstant::kShutterClose)
||(shutter == shaveConstant::kShutterBoth);
if(isShutterClose)
{
//MString fileDir;
//MGlobal::executeCommand("eval(\"internalVar -userTmpDir\")",fileDir);
////MString fileName = fileDir + "vrayHair.dra";
//MString tempFile;
//MGlobal::executeCommand("eval(\"getAttr shaveGlobals.vrayDraFile\");",tempFile);
//MGlobal::displayInfo(MString("tempFile :") + tempFile);
//if(tempFile == "" )
// tempFile = tempDra;
//fileName = fileDir + tempFile;
//MGlobal::displayInfo(MString("export :") + fileName);
//MGlobal::displayInfo(MString("tempDra :") + tempDra);
//SHAVEmult_vox_size(g.voxelScaling);
#if defined(OSMac_) && !defined(OSMac_MachO_)
hfsFileName = shaveMacCarbon::makeMacFilename(fileName);
int res = SHAVEexport_archive((char*)hfsFileName.asChar(), voxelResolutionGlob);
#else
int res = SHAVEexport_archive((char*)fileName.asChar(), voxelResolutionGlob);
#endif
// SHAVEclear_stack(); //nope does not help
//I hate such approaches, but ...
MObjectArray vnodes;
FindNodesByTypeId(shaveVrayNode::typeId,vnodes);
const char *draFilename;
#if defined(OSMac_) && !defined(OSMac_MachO_)
MString hfsFileName = shaveMacCarbon::makeMacFilename(fileName);
draFilename = hfsFileName.asChar();
#else
draFilename = fileName.asChar();
#endif
if(vnodes.length() > 0)
{
for(unsigned int i = 0; i < vnodes.length(); i++)
{
MFnDependencyNode dFn(vnodes[i]);
shaveVrayNode* vnode = (shaveVrayNode*)dFn.userNode();
vnode->readDraToParam(draFilename);
}
}
exportOK = (res != -1);
}
LEAVE();
}
void shaveVrayRenderer::frameEnd(const shaveGlobals::Globals& g)
{
(void) g;
#if 0 //do nothing - vrayKeyframeCallback is used instead
ENTER();
shaveRenderer::frameEnd(g);
LEAVE();
#endif
}
void shaveVrayRenderer::renderEnd()
{
//MGlobal::displayInfo("shaveVrayRenderer::renderEnd");
if(ioError)
return;
ENTER();
//re-set up vraySettings.preKeyframeMel
MStatus stat;
MSelectionList vraySettingsList;
vraySettingsList.clear();
vraySettingsList.add("vraySettings");
if (vraySettingsList.length() > 0)
{
MObject vraySettingsNode;
vraySettingsList.getDependNode(0, vraySettingsNode);
MFnDependencyNode depFn(vraySettingsNode);
MPlug preKeyframeMelPlug = depFn.findPlug("preKeyframeMel");
if(!preKeyframeMelPlug.isNull())
{
MString kf("");
stat = preKeyframeMelPlug.setValue(kf);
if(stat != MStatus::kSuccess)
MGlobal::displayError("shave: can not reset vraySettings.preKeyframeMel");
}
else
MGlobal::displayError("shave: can not find vraySettings.preKeyframeMel");
}
else
MGlobal::displayError("shave: can not get vraySettings.");
shaveRenderer::renderEnd();
MGlobal::executeCommand("shaveVrayShader -delete -all");
//MGlobal::executeCommand("shaveVrayShader -removeCallback");
//MString fileDir;
//MGlobal::executeCommand("eval(\"internalVar -userTmpDir\")",fileDir);
MString tempFile;
MGlobal::executeCommand("eval(\"getAttr shaveGlobals.vrayDraFile\");",tempFile);
if(fileName.length() > 0 && tempFile == "")
{
if(remove(fileName.asChar()) == -1)
MGlobal::displayInfo(MString("shave: can not delete ")+fileName);
}
MGlobal::setActiveSelectionList( list, MGlobal::kReplaceList);
LEAVE();
}
void shaveVrayRenderer::timeChange(const MTime& newTime)
{
if(ioError)
return;
#if 0 //do nothing - vrayKeyframeCallback is used instead
ENTER();
switch (mTimeState)
{
case kAwaitingShutterOpen:
doShutter(newTime, shaveConstant::kShutterOpen);
if (shaveRenderCancelled)
mTimeState = kAwaitingNothing;
else
mTimeState = kAwaitingShutterClose;
break;
case kAwaitingShutterClose:
doShutter(newTime, shaveConstant::kShutterClose);
mTimeState = kAwaitingNothing;
break;
case kAwaitingShutterBoth:
doShutter(newTime, shaveConstant::kShutterBoth);
mTimeState = kAwaitingNothing;
break;
default:
break;
}
LEAVE();
#endif
}
bool shaveVrayRenderer::isGeomNode(const shaveHairShape* nodePtr) const
{
return false;
//if (nodePtr->isInstanced()) return false;
//return (getRenderMode() == shaveConstant::kGeometryRender);
}
#endif //USE_VRAY
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