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#ifndef shaveVolumeShader_h
#define shaveVolumeShader_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <maya/MPxNode.h>


class shaveVolumeShader : public MPxNode
{
	//******************************************************
	//
	//	Creation & Initialization Methods
	//
	//******************************************************
public:
					shaveVolumeShader();
	virtual			~shaveVolumeShader();
	static  void *  creator();
	static  MStatus initialize();


	//******************************************************
	//
	//	Overloaded MPxNode Methods
	//
	//******************************************************
public:
	virtual MStatus compute( const MPlug&, MDataBlock& );
	virtual void    postConstructor();
#if MAYA_API_VERSION >= 201600
	virtual SchedulingType	schedulingType() const { return kUntrusted; }
#endif


	//******************************************************
	//
	//	Member Variables
	//
	//******************************************************
public:
	static	MTypeId			id;
	static  const MString	nodeTypeName;


	//******************************************************
	//
	//	Attributes
	//
	//******************************************************
public:
	static	MObject			aFarPointCamera;
	static	MObject			aFarPointWorld;
	static	MObject			aOutColor;
	static	MObject			aOutMatteOpacity;
	static	MObject			aOutTransparency;
	static	MObject			aPixelCenter;
	static	MObject			aPixelCenterX;
	static	MObject			aPixelCenterY;
	static	MObject			aPointCamera;
	static	MObject			aPointWorld;
	static	MObject			aRayDepth;
	static	MObject			aRayDirection;
	static	MObject			aRayOrigin;
};

#endif