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#ifndef _STS_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MString.h>
#include <maya/MSelectionList.h>
#include <maya/MFnMesh.h>
#include <maya/MObjectArray.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include "shaveSDK.h"
#if MAYA_API_VERSION < 20180000
class MDataBlock;
#endif
class shaveHairShape;
#define PER_NODE_TEXLOOKUP
typedef struct {
shaveHairShape* node;
int count;
VERT** displacement;
int maxIndex[SHAVE_NUM_PARAMS];
int maxPasses;
bool textured[SHAVE_NUM_PARAMS];
float*** textureLookup;
float** u;
float** v;
} NODETEXINFO;
typedef struct {
float* us;
float* vs;
int passes;
char* uvset;
} HAIRUVS;
bool IsBuildingLookups();
float applyVertTexValue(
long shaveID, int vertID, int paramID, float baseValue
);
unsigned int findObjectIndex(int, MIntArray);
MStatus freeTextureLookup(void);
MStatus freeTextureLookup(NODETEXINFO* lookup);
void getDisplacement(
MDagPath& surface,
CURVEINFO& ci,
VERT& rootPos,
float rootU,
float rootV,
int surfaceStartFaceIndex,
VERT& displacement
);
NODETEXINFO* getTexInfoLookup(unsigned nodeID);
void initTexInfoLookup(
const MObjectArray& shaveNodes,
MString defaultUVSet,
bool verbose,
bool displayHairsOnly = false
);
void initTexInfoLookup2(
const MObjectArray& shaveNodes,
MString defaultUVSet,
bool verbose,
bool displayHairsOnly = false,
MObject onlythis = MObject()
);
void initVertTexInfoLookup(
shaveHairShape* sNode, MObject node, MDataBlock* block=NULL
);
void initVertTexInfoLookup(MObjectArray& shaveNodes);
MStatus shaveConnectNode(MString, MString, int, MStringArray&);
MStatus tesselateGrowthSurfaces(
const MDagPathArray& growthSurfaces,
short uTess,
short vTess,
short sDept,
short sSamp
);
class ShavePreprocTex : public MPxCommand
{
public:
ShavePreprocTex() {};
virtual ~ShavePreprocTex();
MStatus doIt( const MArgList& args );
static void* createCmd();
static MSyntax createSyntax();
static const MString commandName;
};
#define _STS_
#endif
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