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#ifndef _SHADENODE
#define _SHADENODE

// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <math.h>
#include <maya/MPxNode.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MArrayDataHandle.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnLightDataAttribute.h>
#include <maya/MFloatVector.h>
#include <maya/MGlobal.h>
//#include "glut.h"

#include "shaveSDK.h"

class shaveShadowNode : public MPxNode
{
public:
						shaveShadowNode();
  virtual				~shaveShadowNode();

  virtual MStatus		compute( const MPlug&, MDataBlock& );
  virtual void			postConstructor();

#if MAYA_API_VERSION >= 201600
  virtual SchedulingType schedulingType() const { return kUntrusted; }
#endif

  static  void *		creator();
  static  MStatus		initialize();
  static  MTypeId		id;
  static  const MString	nodeTypeName;

protected:
  static MObject IntensityValue;
  static MObject aPointWorldX;
  static MObject aPointWorldY;
  static MObject aPointWorldZ;
  static MObject aPointWorld;
  static MObject colorR;
  static MObject colorG;
  static MObject colorB;
  static MObject shadColorR;
  static MObject shadColorG;
  static MObject shadColorB;
  static MObject lightID;
  static MObject aOutIntensity;
  static MObject aOutColorR;
  static MObject aOutColorG;
  static MObject aOutColorB;
  static MObject aOutColor;
  static MObject color;
  static MObject shadColor;
};

#endif