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#ifndef _SHAVERENDERCALLBACK_H_
#define _SHAVERENDERCALLBACK_H_
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MDagPath.h>
#include <maya/MObject.h>
#include <maya/MRenderCallback.h>
#include <maya/MFnCamera.h>
#include <maya/MRenderData.h>
#include <maya/MRenderShadowData.h>
#include <maya/MRenderUtil.h>
#include "shaveRender.h"
#ifndef MM_TO_INCH
# define MM_TO_INCH 0.03937
#endif
class shaveMayaRenderer;
class shaveRenderCallback : public MRenderCallback
{
public:
shaveRenderCallback(shaveMayaRenderer* renderer);
~shaveRenderCallback() {}
virtual bool shadowCastCallback (const MRenderShadowData &data);
virtual bool renderCallback (const MRenderData &data);
virtual bool postProcessCallback (const MRenderData &data);
static void cleanupTileCallback();
void disableCamRender();
void enableCamRender(const MDagPath& camera);
static MStatus getRenderCamera(
const MRenderData& renderData, MDagPath& renderCamPath
);
static void initTileCallback(
const MRenderData& mayaRenderData,
shaveRender::SceneInfo* shaveRenderData
);
static void setGeomRender(bool setIt);
static void tileRendered(
unsigned int left,
unsigned int right,
unsigned int bottom,
unsigned int top
);
private:
unsigned int width, height;
bool ignoreFilmGate;
double fov_ratio;
int cam_width, cam_height;
bool mDoingCamRender;
static bool mDoingGeomRender;
static bool mDoTiles;
shaveMayaRenderer* mRenderer;
MDagPath mRenderCamera;
static const MRenderData* mMayaRenderData;
static const shaveRender::Pixel* mShavePixels;
};
inline void shaveRenderCallback::setGeomRender(bool setIt)
{ mDoingGeomRender = setIt; }
float shaveZtoMaya(float);
#endif
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