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#ifndef shaveItHairImpl_h
#define shaveItHairImpl_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MStatus.h>
#include "libShave.h"
#include "shaveAPI.h"
#include "shaveConstant.h"
class shaveRenderer;
class LIBSHAVE_API shaveItHairImpl
{
public:
static MStatus clear();
static MStatus init(bool instances, bool renderableOnly);
static MStatus init(bool instances, MObjectArray& shaveNodes);
static MStatus nextHair(shaveAPI::HairInfo* hairInfo);
static MStatus nextHairCounts(shaveAPI::HairInfo* hairInfo);
static MStatus reset();
protected:
static bool mDoingInstances;
static shaveConstant::RenderMode mHairRenderMode;
static MFloatArray mInstanceUs;
static MFloatArray mInstanceVs;
static int mLastNodeIndex;
static shaveRenderer* mRenderer;
static MStatus doInit(bool instances, MObjectArray& shaveNodes);
};
#endif
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