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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include "shaveExportGame.h"
#include "shaveHairShape.h"
#include <maya/MArgDatabase.h>
#include <maya/MArgList.h>
#include <maya/MDagPath.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MGlobal.h>
#include <maya/MItDependencyNodes.h>
#include "shaveSDKFUNCS.h"
#include "shaveUtil.h"
#include "shaveTextureStore.h"
//Syntax: shaveExportGame <file> -node <...>
const MString shaveExportGame::cmd("shaveGameExport");
//const char* shaveExportGame::filename_long("file");
//const char* shaveExportGame::filename_short("f");
const char* shaveExportGame::nodename_long("node");
const char* shaveExportGame::nodename_short("n");
//void SHAVEwrite_nodeDISK(char *filename);
MStatus shaveExportGame::doIt(const MArgList &args)
{
MStatus stat = MStatus::kSuccess;
MArgDatabase parser(syntax(),args,&stat);
if(stat != MS::kSuccess)
{
MGlobal::displayError("shaveGameExport: can not parse arguments.");
return stat;
}
MString filename;
//stat = parser.getFlagArgument( filename_short, 0, filename );
stat = parser.getCommandArgument(0,filename);
if(stat != MStatus::kSuccess)
{
MGlobal::displayError("shaveGameExport: can not parse the 'file' flag.");
return stat;
}
shaveHairShape* sn = NULL;
if(parser.isFlagSet(nodename_short))
{
MString nodename;
stat = parser.getFlagArgument( nodename_short, 0, nodename );
if(stat != MStatus::kSuccess)
{
MGlobal::displayError("shaveGameExport: can not parse the 'node' flag.");
return stat;
}
MObject node;
if(!findNodeByName(nodename,node))
{
MGlobal::displayError(MString("shaveGameExport: can not find ") + nodename + " node");
return MStatus::kFailure;
}
MFnDependencyNode dFn(node);
if(dFn.typeId() != shaveHairShape::id)
{
MGlobal::displayError(MString("shaveGameExport: the node ") + nodename + " is not a shaveHairShape");
return MStatus::kFailure;
}
sn = (shaveHairShape*)dFn.userNode();
}
else //pull shavenode from selection
{
MDagPath node = shaveUtil::getCurrentHairShape();
if(!node.isValid())
{
MGlobal::displayError("shaveGameExport: can't find current shaveHairShape");
return MStatus::kFailure;
}
MFnDagNode dFn(node);
if(dFn.typeId() != shaveHairShape::id)
{
MGlobal::displayError(MString("shaveGameExport: the node ") +dFn.name() + " is not a shaveHairShape");
return MStatus::kFailure;
}
//MGlobal::displayInfo(MString("Exporting for node ")+dFn.name());
sn = (shaveHairShape*)dFn.userNode();
}
if(!sn)
{
MGlobal::displayError("shaveGameExport: can not find shaveHairShape - select or spesify node name");
return MStatus::kFailure;
}
///// do whatever you want ///////
//MGlobal::displayInfo(MString("game export file ")+filename + " node " + (unsigned int)&sn->hairnode);
//// update texture cache /////
MObjectArray shaveHairShapes;
shaveUtil::getShaveNodes(shaveHairShapes);
if(shaveHairShapes.length() > 0)
{
#ifdef PER_NODE_TEXLOOKUP
initTexInfoLookup2(shaveHairShapes, "", false/*mFrameGlobals.verbose*/);
#else
initTexInfoLookup(shaveHairShapes, "", false/*mFrameGlobals.verbose*/);
#endif
}
//use &sn->hairnode to pass shavenode to your params
sn->makeCurrent();
SHAVEwrite_nodeDISK((char*)filename.asChar());
//////////////////////////////////
return MStatus::kSuccess;
}
MSyntax shaveExportGame::newSyntax()
{
MSyntax syn;
//syn.addFlag(filename_short, filename_long, MSyntax::kString);
syn.addArg(MSyntax::kString);
syn.addFlag(nodename_short, nodename_long, MSyntax::kString);
return syn;
}
bool shaveExportGame::findNodeByName(const MString& name, MObject& thenode) const
{
if(name == "")
return false;
MItDependencyNodes iter;
for (; !iter.isDone(); iter.next())
{
MObject node = iter.item();
MFnDependencyNode dFn(node);
if(dFn.name() == name)
{
thenode = node;
return true;
}
}
return false;
}
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