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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <iostream>
using namespace std;
#include <maya/MPxContext.h>
#include <maya/MString.h>
#include "shaveCutCtx.h"
#include "shaveSDK.h"
const MString shaveCutCtx::mCtxTypeName = "shaveCut";
shaveCutCtx::shaveCutCtx()
{
setTitleString("Shave Cut Tool");
setImage("shaveCut.xpm", MPxContext::kImage1);
}
shaveCutCtx::~shaveCutCtx()
{
}
MStatus shaveCutCtx::strokeBegin(
VERT& eyePoint, VERT& viewDir, VERT& upDir, VERT& screenPos, VERT& worldPos
)
{
SHAVEcut(
eyePoint,
viewDir,
screenPos,
worldPos
);
//
// We don't care about the rest of the stroke, so let the caller know
// this by returning kEndOfFile.
//
return MS::kEndOfFile;
}
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