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#ifndef shaveCursorCtxCmd_h
#define shaveCursorCtxCmd_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <maya/MPxContextCommand.h>

class shaveCursorCtx;


//
// A shaveCursorCtxCmd acts as a base class for context commands for
// contexts derived from shaveCursorCtx.
//
class shaveCursorCtxCmd : public MPxContextCommand
{
public:
							shaveCursorCtxCmd();
	virtual					~shaveCursorCtxCmd();

	MStatus					appendSyntax();
	virtual shaveCursorCtx*	createContext() = 0;
	virtual	MStatus			doEditFlags();
	virtual	MStatus			doQueryFlags();

	static const MString	commandName;

protected:
	shaveCursorCtx*			mCtx;

private:
	MPxContext*				makeObj();
};

#endif