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#ifndef shaveBrushCtx_h
#define shaveBrushCtx_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

#include <maya/MString.h>

#include "shaveCursorCtx.h"
#include "shaveSDKTYPES.h"


class shaveBrushCtx : public shaveCursorCtx
{
public:
					shaveBrushCtx();
	virtual			~shaveBrushCtx();

	virtual void	getClassName(MString& name) const	{ name = mCtxTypeName; }
	BRUSH_MODE		getBrushMode() const			{ return mBrushMode; }
	void			setBrushMode(BRUSH_MODE mode)	{ mBrushMode = mode; }

	virtual MStatus	strokeBegin(
						VERT& eyePoint,
						VERT& viewDir,
						VERT& upDir,
						VERT& screenPos,
						VERT& worldPos
					);

	virtual MStatus	strokeDrag(
						VERT& screenPos,
						VERT& worldPos,
						VERT& screenDelta,
						VERT& worldDelta
					);

	virtual MStatus	strokeEnd();

	static const MString	mCtxTypeName;

protected:
	BRUSH_MODE		mBrushMode;
};

#endif