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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <iostream>
using namespace std;
#include <maya/MPxContext.h>
#include <maya/MString.h>
#include "shaveBrushCtx.h"
#include "shaveSDK.h"
const MString shaveBrushCtx::mCtxTypeName = "shaveBrush";
shaveBrushCtx::shaveBrushCtx()
: mBrushMode(kBrushTranslate)
{
setTitleString("Shave Brush Tool");
setImage("shaveBrush.xpm", MPxContext::kImage1);
}
shaveBrushCtx::~shaveBrushCtx()
{
}
MStatus shaveBrushCtx::strokeBegin(
VERT& eyePoint, VERT& viewDir, VERT& upDir, VERT& screenPos, VERT& worldPos
)
{
SHAVEsculpt_setup(
mBrushMode,
eyePoint,
viewDir,
upDir,
screenPos,
worldPos
);
return MS::kSuccess;
}
MStatus shaveBrushCtx::strokeDrag(
VERT& screenPos, VERT& worldPos, VERT& screenDelta, VERT& worldDelta
)
{
SHAVEsculpt_iterate(screenPos, worldPos, screenDelta, worldDelta);
return MS::kSuccess;
}
MStatus shaveBrushCtx::strokeEnd()
{
SHAVEsculpt_finish();
return MS::kSuccess;
}
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