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#ifndef shaveBackgroundShader_h
#define shaveBackgroundShader_h
// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MPxNode.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
class shaveBackgroundShader : public MPxNode
{
//******************************************************
//
// Creation & Initialization Methods
//
//******************************************************
public:
shaveBackgroundShader();
virtual ~shaveBackgroundShader();
static void * creator();
static MStatus initialize();
//******************************************************
//
// Overloaded MPxNode Methods
//
//******************************************************
public:
virtual MStatus compute(const MPlug&, MDataBlock&);
virtual void postConstructor();
#if MAYA_API_VERSION >= 201600
virtual SchedulingType schedulingType() const { return kUntrusted; }
#endif
//******************************************************
//
// Member Variables
//
//******************************************************
public:
static MTypeId id;
static const MString nodeTypeName;
//******************************************************
//
// Attributes
//
//******************************************************
public:
static MObject aBackgroundSampler;
static MObject aIncludeBackfacing;
static MObject aLightDataArray;
static MObject aLightDirection;
static MObject aLightIntensity;
static MObject aLightAmbient;
static MObject aLightDiffuse;
static MObject aLightSpecular;
static MObject aLightShadowFraction;
static MObject aPreShadowIntensity;
static MObject aLightBlindData;
static MObject aMatrixEyeToWorld;
static MObject aNormalCamera;
static MObject aObjectId;
static MObject aOldShader;
static MObject aOutColor;
static MObject aOutMatteOpacity;
static MObject aOutTransparency;
#ifdef _DEBUG
static MObject aPixelCenter;
static MObject aPixelCenterX;
static MObject aPixelCenterY;
#endif
static MObject aPointWorld;
static MObject aRayDepth;
static MObject aRayDirection;
static MObject aRayOrigin;
};
#endif
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