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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
#include <maya/MObjectArray.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include "shaveAPI.h"
#include "shaveAPIimpl.h"
#include <assert.h>
#ifdef _WIN32
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif
MStatus shaveAPI::exportAllHair(
shaveAPI::HairInfo* hairInfo, bool renderableOnly
)
{
return shaveAPIimpl::exportAllHair(hairInfo, renderableOnly);
}
#if 0
MStatus shaveAPI::exportDRAFile(MString filename)
{
return shaveAPIimpl::exportDRAFile(filename);
}
#endif
MStatus shaveAPI::exportHair(
MObjectArray& shaveNodes, shaveAPI::HairInfo* hairInfo
)
{
MStatus stat = shaveAPIimpl::exportHair(shaveNodes, hairInfo);
#ifdef _WIN32
assert(_CrtCheckMemory());
#endif
return stat;
}
MStatus shaveAPI::exportOcclusions(
shaveAPI::SceneGeom* hairOcclusions,
shaveAPI::SceneGeom* shadowOcclusions
)
{
return shaveAPIimpl::exportOcclusions(hairOcclusions, shadowOcclusions);
}
void shaveAPI::freeHairInfo(shaveAPI::HairInfo* hairInfo)
{
hairInfo->clear();
}
void shaveAPI::initHairInfo(shaveAPI::HairInfo* hairInfo)
{
}
//******************************************
//
// HairInfo Interfaces
//
//******************************************
shaveAPI::HairInfo::HairInfo()
{
shaveAPIimpl::initHairInfo(this);
}
shaveAPI::HairInfo::~HairInfo()
{
clear();
}
void shaveAPI::HairInfo::clear()
{
shaveAPIimpl::freeHairInfo(this);
}
//******************************************
//
// SceneGeom Interfaces
//
//******************************************
shaveAPI::SceneGeom::SceneGeom()
{
shaveAPIimpl::initSceneGeom(this);
}
shaveAPI::SceneGeom::~SceneGeom()
{
clear();
}
void shaveAPI::SceneGeom::clear()
{
shaveAPIimpl::freeSceneGeom(this);
}
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