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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

//#include <ri.h>
#include "math.h"
//#define GLUT_DISABLE_ATEXIT_HACK 1
//#define GLUT_BUILDING_LIB 1
//#define _MAC 1
//#define MAC 1

#define NOTBROKEN 1				// you need this for anything
#define LIB	1					// you need this for  lw, maya and soft
//#define RENDERLW 1  // you need this for  lw
//#define VOLUMETRICLW 1
//#define DLL 1       // you need this for rman & LW
//#define MKVOX 1     // you need this for rman
//#define BROKEN 1 // is this a demo version?
//#define NOLIB 1 // this is the interactive
#define SOFTIMAGE 1
#define C4D 1

//#define EXTERNAL_COLLISION 1
//#define PUBLICSDK 1
#include "newshave.h"
#ifdef _MAC
#define HUGE 100000000.0f;
#endif

#include "miscops.c"
HWND            globhWnd;

//#include "lwran.h"
#include "platform.c"

// This function does any needed initialization on the rendering
// context.  Here it sets up and initializes the lighting for
// the scene.

char            thewholepath[255];

VERT            vxm( Matrix, VERT );


int             main_entry( int argc, char **argv );
int             slcheck( void );

#ifdef NOLIB
int
main_entry( int argc, char **argv )
{
	// INITIALIZE GLUT INTERFACE, OPEN WINDOW
	GlutInit( &argc, argv, 800, 600 );
//  glutInit_ATEXIT_HACK(&argc, argv, 800, 600);
	globhWnd = GetForegroundWindow(  );
	G_loaded = 2;
	if( slcheck(  ) )
		joemain(  );			// initializes menus etc
//if (!slcheck()) DRAW_STATUS(neg1);
	glutMainLoop(  );
	return ( 0 );
}

#endif

#include "mathstuff.c"
#include "Oglapi.c"
#include "toolbox.c"
#include "test.c"