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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
//#include <ri.h>
#include "math.h"
//#define GLUT_DISABLE_ATEXIT_HACK 1
//#define GLUT_BUILDING_LIB 1
//#define _MAC 1
//#define MAC 1
#define NOTBROKEN 1 // you need this for anything
#define LIB 1 // you need this for lw, maya and soft
//#define RENDERLW 1 // you need this for lw
//#define VOLUMETRICLW 1
//#define DLL 1 // you need this for rman & LW
//#define MKVOX 1 // you need this for rman
//#define BROKEN 1 // is this a demo version?
//#define NOLIB 1 // this is the interactive
#define SOFTIMAGE 1
#define C4D 1
//#define EXTERNAL_COLLISION 1
//#define PUBLICSDK 1
#include "newshave.h"
#ifdef _MAC
#define HUGE 100000000.0f;
#endif
#include "miscops.c"
HWND globhWnd;
//#include "lwran.h"
#include "platform.c"
// This function does any needed initialization on the rendering
// context. Here it sets up and initializes the lighting for
// the scene.
char thewholepath[255];
VERT vxm( Matrix, VERT );
int main_entry( int argc, char **argv );
int slcheck( void );
#ifdef NOLIB
int
main_entry( int argc, char **argv )
{
// INITIALIZE GLUT INTERFACE, OPEN WINDOW
GlutInit( &argc, argv, 800, 600 );
// glutInit_ATEXIT_HACK(&argc, argv, 800, 600);
globhWnd = GetForegroundWindow( );
G_loaded = 2;
if( slcheck( ) )
joemain( ); // initializes menus etc
//if (!slcheck()) DRAW_STATUS(neg1);
glutMainLoop( );
return ( 0 );
}
#endif
#include "mathstuff.c"
#include "Oglapi.c"
#include "toolbox.c"
#include "test.c"
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