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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962
//#include <ri.h>
#include "math.h"
//#define GLUT_DISABLE_ATEXIT_HACK 1
//#define GLUT_BUILDING_LIB 1
//#define _MAC 1
//#define MAC 1
#define UNIX 1
#define IRIX 1
#define NOTBROKEN 1 // you need this for anything
#define LIB 1 // you need this for lw, maya and soft
//#define RENDERLW 1 // you need this for lw
//#define VOLUMETRICLW 1
//#define DLL 1 // you need this for rman & LW
//#define MKVOX 1 // you need this for rman
//#define BROKEN 1 // is this a demo version?
//#define NOLIB 1 // this is the interactive
#define SOFTIMAGE 1
#define C4D 1
//#define EXTERNAL_COLLISION 1
//#define PUBLICSDK 1
#include "newshave.h"
#ifdef _MAC
#define HUGE 100000000.0f;
#endif
#include "miscops.c"
HWND globhWnd;
//#include "lwran.h"
#include "platform.c"
void MOVE_SLIDERS( int, int );
// Change viewing volume and viewport. Called when window is resized
void
ChangeSize( int w, int h )
{
GLfloat nRange = 200.0f;
GLfloat fAspect;
// clear_cache();
//// previewimage=0;
drawall = 1;
reset_mmode( );
// glViewport(0,0,(GLsizei) (w),(GLsizei)(h));
clearBG( );
// Prevent a divide by zero
if( h == 0 )
h = 1;
// MOVE_SLIDERS(SXRES,w);
NEW_MOVE_SLIDERS( w );
// swapbuffers();
SXRES = w;
SYRES = h;
// SXRES=SYRES*475.0/600.0;
//multx=795.0/(float)(w);
//multy=595.0/(float)(h);
;
//redo_dials=1;
//DRAW_ALL();
//redo_dials=0;
first_redraw = 0;
refresh_dials = 1;
// Set Viewport to window dimensions
// glViewport(0, 0, SXRES, SYRES);
// Reset coordinate system
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
fAspect = ( GLfloat ) w / ( GLfloat ) h;
// gluPerspective(60.0f, fAspect, 1.0, 500.0);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
// Move out Z axis so we can see everything
// glTranslatef(0.0f, 0.0f, -400.0f);
// glLightfv(GL_LIGHT0,GL_POSITION,lightPos);
reset_mmode( );
// frontbuffer();
// DRAW_ALL();
DRAW_ALL( );
}
// This function does any needed initialization on the rendering
// context. Here it sets up and initializes the lighting for
// the scene.
char thewholepath[255];
VERT vxm( Matrix, VERT );
int main_entry( int argc, char **argv );
int slcheck( void );
#ifdef NOLIB
int
main_entry( int argc, char **argv )
{
// INITIALIZE GLUT INTERFACE, OPEN WINDOW
GlutInit( &argc, argv, 800, 600 );
// glutInit_ATEXIT_HACK(&argc, argv, 800, 600);
globhWnd = GetForegroundWindow( );
G_loaded = 2;
if( slcheck( ) )
joemain( ); // initializes menus etc
//if (!slcheck()) DRAW_STATUS(neg1);
glutMainLoop( );
return ( 0 );
}
#endif
#include "mathstuff.c"
#include "Oglapi.c"
#include "toolbox.c"
#include "test.c"
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