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// Shave and a Haircut
// (c) 2019 Epic Games
// US Patent 6720962

// platform-win32.c -- win32 platform specific stuff
/// you'll need to probably make some changes in valuators.cpp
/// for single mouse buttons on the mac.
/// look at MouseClickFunc

static int
getTAB( void )
{
//#ifndef MAX3D
//#ifndef MAYA3D
//  valuator[TABKEY]= (GetAsyncKeyState(VK_TAB)&32768); 
//#endif
//#endif
	return ( valuator[TABKEY] );
}


static int
getESCAPE( void )
{
#ifndef MAX3D
#ifndef MAYA3D
	valuator[ESCKEY] = ( GetAsyncKeyState( VK_ESCAPE ) & 32768 );
#endif
#endif

	return ( valuator[ESCKEY] );
}

static int
getSHIFT( void )
{
	int             tvv = 0;

	return ( tvv );
}
static int
getCTRL( void )
{
	int             tvv = 0;

	tvv = ( GetAsyncKeyState( VK_CONTROL ) & 32768 );


	return ( tvv );
}
static int
getALT( void )
{
	int             tvv = 0;

	tvv = ( GetAsyncKeyState( 120 ) );
	tvv += ( GetAsyncKeyState( 121 ) );


	return ( tvv );
}


#ifdef DOESNTWORK

int
getCTRL( void )
{
	int             rt;
	int             ret = 0;
	char            tmp[255];

	rt = glutGetModifiers(  );
	if( rt == GLUT_ACTIVE_CTRL )
		ret = 1;
	sprintf( tmp, "active = %d", rt );
	DRAW_STATUS( tmp );
	return ( ret );
}

int
getSHIFT( void )
{
	int             rt;
	int             ret = 0;

	rt = glutGetModifiers(  );
	if( rt == GLUT_ACTIVE_SHIFT )
		ret = 1;
	return ( ret );
}
#endif