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-rw-r--r--mayaPlug/shaveRenderCallback.h78
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diff --git a/mayaPlug/shaveRenderCallback.h b/mayaPlug/shaveRenderCallback.h
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+#ifndef _SHAVERENDERCALLBACK_H_
+#define _SHAVERENDERCALLBACK_H_
+
+// Shave and a Haircut
+// (c) 2019 Epic Games
+// US Patent 6720962
+
+#include <maya/MDagPath.h>
+#include <maya/MObject.h>
+#include <maya/MRenderCallback.h>
+#include <maya/MFnCamera.h>
+#include <maya/MRenderData.h>
+#include <maya/MRenderShadowData.h>
+#include <maya/MRenderUtil.h>
+
+#include "shaveRender.h"
+
+#ifndef MM_TO_INCH
+# define MM_TO_INCH 0.03937
+#endif
+
+class shaveMayaRenderer;
+
+
+class shaveRenderCallback : public MRenderCallback
+{
+public:
+ shaveRenderCallback(shaveMayaRenderer* renderer);
+ ~shaveRenderCallback() {}
+ virtual bool shadowCastCallback (const MRenderShadowData &data);
+ virtual bool renderCallback (const MRenderData &data);
+ virtual bool postProcessCallback (const MRenderData &data);
+
+ static void cleanupTileCallback();
+ void disableCamRender();
+ void enableCamRender(const MDagPath& camera);
+
+ static MStatus getRenderCamera(
+ const MRenderData& renderData, MDagPath& renderCamPath
+ );
+
+ static void initTileCallback(
+ const MRenderData& mayaRenderData,
+ shaveRender::SceneInfo* shaveRenderData
+ );
+
+ static void setGeomRender(bool setIt);
+
+ static void tileRendered(
+ unsigned int left,
+ unsigned int right,
+ unsigned int bottom,
+ unsigned int top
+ );
+
+private:
+ unsigned int width, height;
+ bool ignoreFilmGate;
+ double fov_ratio;
+ int cam_width, cam_height;
+ bool mDoingCamRender;
+ static bool mDoingGeomRender;
+ static bool mDoTiles;
+ shaveMayaRenderer* mRenderer;
+ MDagPath mRenderCamera;
+ static const MRenderData* mMayaRenderData;
+ static const shaveRender::Pixel* mShavePixels;
+};
+
+
+inline void shaveRenderCallback::setGeomRender(bool setIt)
+{ mDoingGeomRender = setIt; }
+
+
+float shaveZtoMaya(float);
+
+#endif
+