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authorBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
committerBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
commitbd0027e737c6512397f841c22786274ed74b927f (patch)
treef7ffbdb8f3741bb7f24635616cc189cba5cb865c /vrayPlug/plugin/shaderMain.cpp
downloadshave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz
shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip
Adding Shave-and-a-Haircut 9.6
Diffstat (limited to 'vrayPlug/plugin/shaderMain.cpp')
-rw-r--r--vrayPlug/plugin/shaderMain.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/vrayPlug/plugin/shaderMain.cpp b/vrayPlug/plugin/shaderMain.cpp
new file mode 100644
index 0000000..1cee2bc
--- /dev/null
+++ b/vrayPlug/plugin/shaderMain.cpp
@@ -0,0 +1,51 @@
+// Shave and a Haircut
+// (c) 2019 Epic Games
+// US Patent 6720962
+
+// shaderMain.cpp : Defines the entry point for the DLL application.
+//
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include "hairAPIvray.h"
+#include "shaveVrayBaseBSDFPool.h"
+
+#ifdef WIN32
+#ifdef _MANAGED
+#pragma managed(push, off)
+#endif
+
+BOOL APIENTRY DllMain( HMODULE hModule,
+ DWORD ul_reason_for_call,
+ LPVOID lpReserved
+ )
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ case DLL_THREAD_ATTACH:
+ case DLL_THREAD_DETACH:
+ case DLL_PROCESS_DETACH:
+ break;
+ }
+ return TRUE;
+}
+
+#ifdef _MANAGED
+#pragma managed(pop)
+#endif
+
+SHAVEVRAYSH_API IShaveBSDFPool* CreateShaveBSDFPool()
+{
+ return new shaveVrayBaseBSDFPool();
+}
+#else //linux
+extern "C" IShaveBSDFPool* CreateShaveBSDFPool()
+{
+ return new shaveVrayBaseBSDFPool();
+}
+#endif
+
+