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| author | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
|---|---|---|
| committer | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
| commit | bd0027e737c6512397f841c22786274ed74b927f (patch) | |
| tree | f7ffbdb8f3741bb7f24635616cc189cba5cb865c /scripts/shaveVrayPostRender.mel | |
| download | shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip | |
Adding Shave-and-a-Haircut 9.6
Diffstat (limited to 'scripts/shaveVrayPostRender.mel')
| -rw-r--r-- | scripts/shaveVrayPostRender.mel | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/scripts/shaveVrayPostRender.mel b/scripts/shaveVrayPostRender.mel new file mode 100644 index 0000000..a34bae0 --- /dev/null +++ b/scripts/shaveVrayPostRender.mel @@ -0,0 +1,24 @@ +// Shave and a Haircut +// (c) 2019 Epic Games +// US Patent 6720962 + +global proc shaveVrayPostRender() +{ + //global string $shaveVrayOldPostRender; + //execute original stuff + //we do not need to to this as far we chained attributes + //if($shaveVrayOldPostRender != "") + // eval $shaveVrayOldPostRender; + + if(`whatIs shaveNode` != "Unknown") + { + string $shaveHairShapes[] = `ls -type shaveHair`; + if (size($shaveHairShapes) > 0) + { + shaveRender -renderEnd; + + //all shaders we created on pre-render step + //shaveVrayShader -delete -all; + } + } +} |