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authorBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
committerBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
commitbd0027e737c6512397f841c22786274ed74b927f (patch)
treef7ffbdb8f3741bb7f24635616cc189cba5cb865c /scripts/shaveVrayPostRender.mel
downloadshave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz
shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip
Adding Shave-and-a-Haircut 9.6
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+// Shave and a Haircut
+// (c) 2019 Epic Games
+// US Patent 6720962
+
+global proc shaveVrayPostRender()
+{
+ //global string $shaveVrayOldPostRender;
+ //execute original stuff
+ //we do not need to to this as far we chained attributes
+ //if($shaveVrayOldPostRender != "")
+ // eval $shaveVrayOldPostRender;
+
+ if(`whatIs shaveNode` != "Unknown")
+ {
+ string $shaveHairShapes[] = `ls -type shaveHair`;
+ if (size($shaveHairShapes) > 0)
+ {
+ shaveRender -renderEnd;
+
+ //all shaders we created on pre-render step
+ //shaveVrayShader -delete -all;
+ }
+ }
+}