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| author | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
|---|---|---|
| committer | Ben Marsh <[email protected]> | 2019-10-22 09:07:59 -0400 |
| commit | bd0027e737c6512397f841c22786274ed74b927f (patch) | |
| tree | f7ffbdb8f3741bb7f24635616cc189cba5cb865c /mkwinall.bat | |
| download | shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip | |
Adding Shave-and-a-Haircut 9.6
Diffstat (limited to 'mkwinall.bat')
| -rw-r--r-- | mkwinall.bat | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/mkwinall.bat b/mkwinall.bat new file mode 100644 index 0000000..b81e657 --- /dev/null +++ b/mkwinall.bat @@ -0,0 +1,48 @@ +rem @echo off +rem Shave and a Haircut +rem (c) 2019 Epic Games +rem US Patent 6720962 + +@if not defined AUTODESK_LOCATION ( + echo AUTODESK_LOCATION not defined. + goto done +) + +setlocal + +rem +rem Clear the error level +rem +ver >nul + +call mkwinbase + +rem +rem The only difference in the libexe libs for different Maya versions +rem is the version of Visual Studio used to build them. +rem +rem To prevent rebuilding the libs unnecessarily, we set a flag to indicate +rem when the libs built for one version can be reused by the next. +rem + +set reuseLibexe=n + +if exist "%AUTODESK_LOCATION%\Maya2017\include\maya\MTypes.h" ( + if %errorlevel%==0 call mkwinversion 2017 Release %reuseLibexe% + set reuseLibexe=y +) else ( + echo Maya 2017 not installed. Skipping build for Maya 2017 +) + +set reuseLibexe=n + +if exist "%AUTODESK_LOCATION%\Maya2018\include\maya\MTypes.h" ( + if %errorlevel%==0 call mkwinversion 2018 Release %reuseLibexe% + set reuseLibexe=y +) else ( + echo Maya 2018 not installed. Skipping build for Maya 2018 +) + +endlocal + +:done |