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authorBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
committerBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
commitbd0027e737c6512397f841c22786274ed74b927f (patch)
treef7ffbdb8f3741bb7f24635616cc189cba5cb865c /mayaPlug/shaveVolumeShader.h
downloadshave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz
shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip
Adding Shave-and-a-Haircut 9.6
Diffstat (limited to 'mayaPlug/shaveVolumeShader.h')
-rw-r--r--mayaPlug/shaveVolumeShader.h68
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diff --git a/mayaPlug/shaveVolumeShader.h b/mayaPlug/shaveVolumeShader.h
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+#ifndef shaveVolumeShader_h
+#define shaveVolumeShader_h
+// Shave and a Haircut
+// (c) 2019 Epic Games
+// US Patent 6720962
+
+#include <maya/MPxNode.h>
+
+
+class shaveVolumeShader : public MPxNode
+{
+ //******************************************************
+ //
+ // Creation & Initialization Methods
+ //
+ //******************************************************
+public:
+ shaveVolumeShader();
+ virtual ~shaveVolumeShader();
+ static void * creator();
+ static MStatus initialize();
+
+
+ //******************************************************
+ //
+ // Overloaded MPxNode Methods
+ //
+ //******************************************************
+public:
+ virtual MStatus compute( const MPlug&, MDataBlock& );
+ virtual void postConstructor();
+#if MAYA_API_VERSION >= 201600
+ virtual SchedulingType schedulingType() const { return kUntrusted; }
+#endif
+
+
+ //******************************************************
+ //
+ // Member Variables
+ //
+ //******************************************************
+public:
+ static MTypeId id;
+ static const MString nodeTypeName;
+
+
+ //******************************************************
+ //
+ // Attributes
+ //
+ //******************************************************
+public:
+ static MObject aFarPointCamera;
+ static MObject aFarPointWorld;
+ static MObject aOutColor;
+ static MObject aOutMatteOpacity;
+ static MObject aOutTransparency;
+ static MObject aPixelCenter;
+ static MObject aPixelCenterX;
+ static MObject aPixelCenterY;
+ static MObject aPointCamera;
+ static MObject aPointWorld;
+ static MObject aRayDepth;
+ static MObject aRayDirection;
+ static MObject aRayOrigin;
+};
+
+#endif