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authorBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
committerBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
commitbd0027e737c6512397f841c22786274ed74b927f (patch)
treef7ffbdb8f3741bb7f24635616cc189cba5cb865c /install/postinstall.sh
downloadshave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.tar.xz
shave-and-a-haircut-bd0027e737c6512397f841c22786274ed74b927f.zip
Adding Shave-and-a-Haircut 9.6
Diffstat (limited to 'install/postinstall.sh')
-rw-r--r--install/postinstall.sh30
1 files changed, 30 insertions, 0 deletions
diff --git a/install/postinstall.sh b/install/postinstall.sh
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+++ b/install/postinstall.sh
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+#!/bin/sh
+
+# Shave and a Haircut
+# (c) 2019 Epic Games
+# US Patent 6720962
+
+# Copy the prman shader into the dirs in RMSTREE, RMANTREE and RATTREE
+paths="$RMSTREE $RMANTREE $RATTREE"
+
+for dir in ${paths//:/ }; do
+ targetDir="${dir}/lib/shaders"
+
+ if [ -d ${targetDir} -a -w ${targetDir} ]; then
+ cp %%mayaShared%%/plug-ins/prman/lib/shaders/Shave.slo ${targetDir}
+ fi
+done
+
+# MR shaders should no longer be listed in the maya.rayrc file and can in
+# fact cause failures on OSX (because MR tries to pick them up twice).
+
+if [ -d %%rayrcLocation%% ]; then
+ cd %%rayrcLocation%%
+
+ if [ -w maya.rayrc ]; then
+ if grep shaveMRShader maya.rayrc >/dev/null; then
+ sed '/shaveMRShader/d' maya.rayrc >shave.tmp
+ mv shave.tmp maya.rayrc
+ fi
+ fi
+fi