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authorBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
committerBen Marsh <[email protected]>2019-10-22 09:07:59 -0400
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+<html>
+<body>
+<h1 align="center">Shave And A Haircut Installation</h1>
+<p>
+<b>Warning: This document is out of date. Use at your own risk.</b>
+<p>
+<h2>Contents</h2>
+<ul>
+<li><a href="#linux">Linux</a></li>
+ <ul>
+ <li><a href="#before-linux">Before Installation</a></li>
+ <li><a href="#install-linux">Installing Shave And A Haircut</a></li>
+ <li><a href="#load-linux">Loading The Plugin</a></li>
+ <li><a href="#uninstall-linux">Uninstalling Shave And A Haircut</a></li>
+ <li><a href="#remote-linux">Remote Installation</a></li>
+ <li><a href="#relocate-linux">Relocating Files</a></li>
+ </ul>
+<li><a href="#osx">OSX</a></li>
+ <ul>
+ <li><a href="#before-osx">Before Installation</a></li>
+ <li><a href="#install-osx">Installing Shave And A Haircut</a></li>
+ <li><a href="#load-osx">Loading The Plugin</a></li>
+ <li><a href="#uninstall-osx">Uninstalling Shave And A Haircut</a></li>
+ <li><a href="#remote-osx">Remote Installation</a></li>
+ <li><a href="#relocate-osx">Relocating Files</a></li>
+ </ul>
+<li><a href="#windows">Windows</a></li>
+ <ul>
+ <li><a href="#before-windows">Before Installation</a></li>
+ <li><a href="#install-windows">Installing Shave And A Haircut</a></li>
+ <li><a href="#load-windows">Loading The Plugin</a></li>
+ <li><a href="#uninstall-windows">Uninstalling Shave And A Haircut</a></li>
+ <li><a href="#remote-windows">Remote Installation</a></li>
+ <li><a href="#relocate-windows">Relocating Files</a></li>
+ </ul>
+<li><a href="#mayaVars">Maya Environment Variables</a></li>
+</ul>
+<p>
+
+
+<hr>
+<p>
+<h2 align="center"><a name="linux">Installing Shave And A Haircut On Linux</a></h2>
+
+<p>
+<h3><a name="before-linux">Before Installation</a></h3>
+<p>
+Shave And A Haircut for Linux comes in a RedHat Package Manager (RPM)
+file, with a name ending in <i>.rpm</i>. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shaveHaircut_Maya2018_0_64-9.0-36.x86_64.rpm
+</div>
+<p>
+That is the 9.0v36 version of Shave And A Haircut for Maya 2018.
+<p>
+Make sure that the Maya version given in the filename matches the version
+of Maya for which you are installing Shave And A Haircut.
+For the remainder of this document we will assume that you are
+installing Shave And A Haircut for Maya 2018. If not, please
+remember to adjust the version numbers in any filenames or commands
+presented here to match your version of Maya.
+<p>
+If any users on the system are currently running Maya, have them exit until
+the installation is complete.
+
+<p>
+<h3><a name="install-linux">Installing Shave And A Haircut</a></h3>
+<p>
+Depending on how your Linux system is configured, use either the <i>rpm</i>
+command or the <i>yum</i> command to install Shave And A Haircut. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ rpm -U shaveHaircut_Maya2018_0_64-9.0-36.x86_64.rpm
+</div>
+or:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ yum install shaveHaircut_Maya2018_0_64-9.0-36.x86_64.rpm
+</div>
+<p>
+Note that you will need superuser privileges to run either of these commands.
+
+<p>
+<h3><a name="load-linux">Loading The Plugin</a></h3>
+<p>
+To use Shave And A Haircut from within Maya, bring up Maya's <i>Plug-in
+Manager</i>, which can be found on the Maya menubar under <i>Window :
+Settings/Preferences : Plug-in Manager</i>.
+<p>
+The Plug-in Manager will display its plugins in several sections. Shave
+And A Haircut will have its own section, bearing a name something like
+this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/plug-ins/
+</div>
+<p>
+Beneath that heading you should see an entry for the <i>shaveNode.so</i>
+file with two checkboxes to the right of it, marked <i>loaded</i> and
+<i>auto load</i>.
+<p>
+To load Shave And A Haircut, check the <i>loaded</i> box. To have Shave
+And A Haircut automatically load whenever you start up Maya, also check the
+<i>auto load</i> box.
+
+<p>
+<h3><a name="uninstall-linux">Uninstalling Shave And A Haircut</a></h3>
+<p>
+To uninstall Shave And A Haircut, make yourself the superuser and use
+either the <i>rpm</i> command or the <i>yum</i> command, whichever is
+appropriate for your system. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ rpm -e shaveHaircut_Maya2018_0
+</div>
+or:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ yum erase shaveHaircut_Maya2018_0
+</div>
+<p>
+
+<p>
+<h3><a name="remote-linux">Remote Installation</a></h3>
+<p>
+The <i>rpm</i> and <i>yum</i> tools used to install Shave And A Haircut
+are both command line tools which makes them well suited
+to remote installation. Simply copy Shave And A Haircut's
+<i>.rpm</i> file to the remote system, or to a network drive visible to the
+remote system, then use the <i>rsh</i> command to run <i>rpm</i> or <i>yum</i>
+on the remote system.
+<p>
+The <i>yum</i> command will by default prompt the user for confirmation
+before performing the install. To avoid this, use the <i>-y</i> flag. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ rsh otherhost yum install -y shaveHaircut_Maya2018_0_64-9.0-36.x86_64.rpm
+</div>
+
+<p>
+<h3><a name="relocate-linux">Relocating Files</a></h3>
+<p>
+For most users the standard locations used by Shave for its components
+will be sufficient. However, some users with special needs may need to
+relocate some or all of Shave's components to different locations on their
+computer's disks, or on a network.
+<p>
+This section lists the various categories of files included in the
+Shave And A Haircut installation, their default locations, and how to go
+about relocating them to different directories.
+
+
+<h4>Base Plugin And Scripts (required)</h4>
+<p>
+On Linux Shave And A Haircut is shipped as a Maya module. This means that
+there is a module definition file which points to a special directory tree
+containing most of the files required by Shave And A Haircut.
+Unfortunately, Maya does not yet support the modularization of runtime
+libraries, presets, or shader icons, so those
+elements of the plugin must be dealt with separately.
+<p>
+The module definition file for Shave And A Haircut is named
+<i>shaveHaircut.mod</i> and is located in Maya's module directory.
+For example:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya/2018/modules/shaveHaircut.mod
+</div>
+<p>
+By default, the module file will point to the <i>Epic&nbsp;Games/shaveHaircut</i>
+tree within that same module directory:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut
+</div>
+<p>
+Beneath that directory lie four subdirectories, containing the base
+plug-ins, scripts, icons and Shave API sample files:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/plug-ins
+ <br>
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/scripts
+ <br>
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/icons
+ <br>
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/samples
+</div>
+<p>
+All except the sample files are required for the proper operation of Shave
+And A Haircut.
+<p>
+The easiest way to relocate these files is to move the entire sub-tree, as
+a unit, and modify the path in the <i>shaveHaircut.mod</i> file to point to
+the new location.
+<p>
+The <i>shaveHaircut.mod</i> file itself may be relocated to any directory
+in the user's <a href="#mayaVars">MAYA_MODULE_PATH</a>.
+<p>
+Alternatively, the files in the <i>plug-ins</i> subdirectory may be moved
+to any directory which is in the user's <a
+href="#mayaVars">MAYA_PLUG_IN_PATH</a>, the files in the <i>scripts</i>
+subdirectory to any directory in the user's <a
+href="#mayaVars">MAYA_SCRIPT_PATH</a>, and the files in the <i>icons</i>
+subdirectory to any directory in the user's <a
+href="#mayaVars">XBMLANGPATH</a>. The files in the <i>samples</i>
+subdirectory can go wherever you like.
+
+
+<h4>Base Runtime Library (required)</h4>
+<p>
+Shave And A Haircut installs a library named <i>libShave.so</i> to
+which it must have access at runtime. By default this file is placed in
+Maya's <i>lib</i> directory along with Maya's own runtime libraries. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya2018/lib/libShave.so
+</div>
+<p>
+You may relocate this library to any directory in the user's
+<a href="#mayaVars">LD_LIBRARY_PATH</a>
+<p>
+
+
+<h4>Icons (recommended)</h4>
+<p>
+Some versions of Maya do not allow render node and button icons to be
+stored within the module tree, so Shave And A Haircut installs them
+into Maya's own <i>icons</i> directory. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya2018/icons
+</div>
+<p>
+Icon files whose names begin with either <i>shave</i> or <i>render_shave</i>
+are part of the Shave And A Haircut plugin.
+<p>
+If these files are not present Maya will print warnings and buttons on the
+Shave shelf will be displayed with a blank icon, as will any Shave-specific
+buttons on the Hypershade and Create Render Node windows. Other than that,
+both Shave And A Haircut and Maya will still function properly.
+<p>
+These files can be relocated to any directory in the user's
+<a href="#mayaVars">XBMLANGPATH</a>.
+<p>
+
+
+<h4>Presets (recommended)</h4>
+<p>
+Shave And A Haircut includes a number of preset files which can be used to
+quickly create hair with certain predefined looks, such as blond, grass,
+scruffy, etc. Each preset consists of a MEL script file and an XPM image
+file containing a sample swatch.
+<p>
+These presets are intended to be available to all users on the system and
+are normally stored with the rest of Maya's system-wide presets in a
+directory relative to Maya's installation directory. So for Maya 2018
+the default location of the script file for Shave's <i>grass</i> preset
+would be:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya2018/presets/attrPresets/shaveHair/grass.mel
+</div>
+<p>
+When searching for these built-in presets Shave And A Haircut looks in the
+following directories, in the order listed, from top to bottom:
+<p>
+<ul>
+<li>${SHAVE_COMMON_PRESET_PATH}</li>
+<li>${SHAVE_LOCATION}/presets/attrPresets/shaveHair</li>
+<li>${MAYA_PRESET_PATH}/attrPresets/shaveHair</li>
+<li>${MAYA_LOCATION}/presets/attrPresets/shaveHair</li>
+</ul>
+<p>
+The syntax <i>${NAME}</i> refers to the expansion of the environment
+variabled named <i>NAME</i>. Note that <i>${MAYA_PRESET_PATH}</i> may
+expand to a list of directories in which case each is checked in turn.
+<p>
+
+
+<h4>RenderMan Shaders (optional)</h4>
+<p>
+Shave provides both Reyes and RIS shaders for currently supported versions
+of RenderMan Studio. These are all located in the <i>plug-ins/prman</i> tree
+in the Shave installation tree. For example:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya/2018/modules/Epic&nbsp;Games/shaveHaircut/plug-ins/prman
+</div>
+<p>
+Shave looks for this directory relative to the location of its
+plugin file, <i>shaveNode.so</i>, which normally sits in the
+<i>plug-ins</i> directory of the path given above. So if you move
+<i>shaveNode.so</i> to a different directory then you must move the
+<i>prman</i> tree there as well.
+
+
+<h4>Shave API Plugins (optional)</h4>
+<p>
+Third-party plugins developed using the Shave And A Haircut API will
+require the presence of the <i>libShaveAPI.so</i> runtime library, which by
+default can be found in Maya's own <i>lib</i> directory. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya2018/lib/libShaveAPI.so
+</div>
+<p>
+If you are using third-party plugins built with the Shave And A Haircut API
+and need to relocate this file, the directory to which you relocate it must
+be in the user's <a href="#mayaVars">LD_LIBRARY_PATH</a>.
+<p>
+Note that Shave And A Haircut does not itself use this file.
+<p>
+
+
+<h4>Shave API Development (optional)</h4>
+<p>
+Developers wishing to create their own plugins which use the Shave And A
+Haircut API will need access to the <i>libShaveAPI.so</i> runtime library
+described in the previous section, as well as the associated header files,
+<i>shaveAPI.h</i> and <i>shaveItHair.h</i>. By default these files are located
+within Maya's own <i>include</i> directory. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/autodesk/maya2018/include/maya/shaveAPI.h
+ <br>
+ /usr/autodesk/maya2018/include/maya/shaveItHair.h
+</div>
+<p>
+Shave And A Haircut does not itself use this header file, so you may
+freely relocate it to any directory.
+
+
+<hr>
+<p>
+<h2 align="center"><a name="osx">Installing Shave And A Haircut On OSX</a></h2>
+
+<p>
+<h3><a name="before-osx">Before Installation</a></h3>
+<p>
+Shave And A Haircut for OSX comes as a zipped OSX installation bundle,
+with a name ending in <i>.pkg.zip</i>. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shaveHaircut_Maya2018_0.pkg.zip
+</div>
+<p>
+Make sure that the Maya version given in the filename (e.g. '2018_0') matches
+the version of Maya for which you are installing Shave And A Haircut (e.g.
+'2018'). For the remainder of this document we will assume that you are
+installing Shave And A Haircut for Maya 2018. If not, please remember to
+adjust the Maya version numbers in any filenames or commands presented here
+to match your version of Maya.
+<p>
+If any users on the system are currently running Maya, have them exit until
+the installation is complete.
+<p>
+If you are upgrading from an earlier version of Shave And A Haircut, just
+follow the same instructions as if you were installing for the first time.
+
+<p>
+<h3><a name="install-osx">Installing Shave And A Haircut</a></h3>
+<p>
+If you downloaded Shave And A Haircut using your web browser, depending
+upon its configuration it may have automatically expanded the <i>.zip</i>
+file into a <i>.mpkg</i> bundle. If not, then try double-clicking on the
+<i>.zip</i> file to see if that will expand it. If that doesn't work
+either, then open up a Terminal window, use the <i>cd</i> command to change
+to whatever directory you downloaded the <i>.zip</i> file to, then use the
+<i>unzip</i> command to expand it. For example, if you downloaded the
+<i>.zip</i> file to your desktop, then you would do something like this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ cd Desktop
+ <br>
+ unzip shaveHaircut_Maya2018_0.pkg.zip
+</div>
+<p>
+However you get there, you should eventually end up with a bundle ending in
+<i>.mpkg</i>. Unlike the <i>.zip</i> file, the bundle will also contain the
+version of Shave in its name (e.g. <i>shaveHaircut_Maya2018_0-9.0v36.mpkg</i>).
+Again, depending upon your settings, your browser may automatically launch
+the OSX installer. If not, then double-click on the bundle to launch the
+installer.
+<p>
+The installer will first display a welcome window. Click on the <b>Continue</b>
+button.
+<p>
+The next window will give you an opportunity to change where Shave will be
+installed. To install to a non-default volume, such as a network drive, click
+the <b>Change Install Location</b> button.
+<p>
+To change where individual components of Shave are installed, click the
+<b>Customize</b> button. You will be presented with a window listing each
+of Shave's components: Maya Support Files, Plugin Files and API Samples.
+You can choose not to install a given component by toggling off its checkbox,
+however note that Shave requires the first two components for proper operation.
+By clicking on the folder icon beside each component you can change the directory
+where that component will be installed. In choosing an alternate location for
+a component, keep the following in mind:
+<p>
+<ul>
+<li>The <i>mayaFiles</i> component must be installed in the same location as
+Maya.</li>
+<li>The <i>pluginFiles</i> component must be installed in a location where
+Maya will be able to find it. See the section
+on <a href="#relocate-osx">Relocating The Plugin Files Component</a> for more
+details.</li>
+<li>The <i>sampleFiles</i> component is optional and can go anywhere.</li>
+</ul>
+<p>
+Once you're ready to continue with the installation, click on the
+<b>Install</b> button. The Installer will prompt you for your password, or
+that of System Administrator. After supplying that, it will proceed to install
+Shave And A Haircut. When it is done, click the <b>Close</b> button.
+
+<p>
+<h3><a name="load-osx">Loading The Plugin</a></h3>
+<p>
+To use Shave And A Haircut from within Maya, bring up Maya's <i>Plug-in
+Manager</i>, which can be found on the Maya menubar under <i>Window :
+Settings/Preferences : Plug-in Manager</i>.
+<p>
+The Plug-in Manager will display its plugins in several sections. If
+you installed the "Maya Support Files" component of Shave And A Haircut in its
+default location then its plugin will be in a section bearing a name something
+like this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /Users/Shared/Autodesk/maya/2018/plug-ins
+</div>
+<p>
+If you installed the component elsewhere then the path in the header will differ
+correspondingly.
+<p>
+Beneath that heading you should see an entry for <i>shaveNode.bundle</i>
+with two checkboxes to the right of it, marked <i>Loaded</i> and
+<i>Auto load</i>.
+<p>
+To load Shave And A Haircut, check the <i>Loaded</i> box. To have Shave
+And A Haircut automatically load whenever you start up Maya, also check the
+<i>Auto load</i> box.
+
+<p>
+<h3><a name="uninstall-osx">Uninstalling Shave And A Haircut</a></h3>
+<p>
+Unfortunately, OSX's Installer does not support uninstalling
+packages, so you must remove the files by hand.
+<p>
+If you look in your system's <b>/var/db/receipts</b> directory you should
+see a <i>.bom</i> file for each of Shave's components. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ com.epicgames.shave.maya2018_0.mayaFiles.pkg.bom
+ <br>
+ com.epicgames.shave.maya2018_0.pluginFiles.pkg.bom
+ <br>
+ com.epicgames.shave.maya2018_0.sampleFiles.pkg.bom
+</div>
+<p>
+From a terminal window you can use the <i>lsbom</i> command to display
+the list of files installed for that component. E.g:
+<p>
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ lsbom /var/db/receipts/com.epicgames.shave.maya2018_0.mayaFiles.pkg.bom
+</div>
+<p>
+All of the files will be listed relative to the directory in which the component
+was installed. If you don't remember where you installed a component, there is
+a corresponding <i>.plist</i> which contains that information. To view the contents
+of the <i>.plist</i> file, bring up the Finder, select <b>Go</b> from the menu,
+followed by <b>Go to Folder..</b>, and enter <b>/var/db/receipts</b> into the
+window which pops up. When you click on the <i>.plist</i> file in the Finder it should
+display the file's contents to the right. Near the top of the file should be a line
+for the <i>InstallPrefixPath</i> key. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ &lt;key&gt;InstallPrefixPath&lt;/key&gt;
+</div>
+Immediately below that will be a <i>string</i> value containing the path where that
+component was installed. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ &lt;string&gt;Applications/&lt;/string&gt;
+</div>
+<p>
+With these two pieces of information you should be able to locate and delete
+all of the files.
+<p>
+
+<p>
+<h3><a name="remote-osx">Remote Installation</a></h3>
+<p>
+If you downloaded Shave And A Haircut as a zip file, you will first have to
+unzip it. That will give you a bundle with a name ending in ".mpkg". E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shaveHaircut_Maya2018_0-9.0v36.mpkg
+</div>
+<p>
+In Finder the bundle will appear as a single file but from the command line you
+will see that it is in fact a directory.
+<p>
+The <i>installer</i> command can be used to do command line installations
+of the package without invoking a graphical user interface. As such it is
+well suited for use in remote and unattended installations. Note that you
+must have root privileges to use this command.
+<p>
+To install Shave And A Haircut in its default location you would
+use a command something like this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/sbin/installer -pkg shaveHaircut_Maya2018_0-9.0v36.mpkg -target /
+</div>
+<p>
+The <i>-pkg</i> flag specifies the location of the of the package to be
+installed and the <i>-target</i> flag specifies the disk volume where Maya is
+installed, which is usually just the system root ('/').
+<p>
+If you want to install one or more of Shave's components in a non-default
+location then you will have to install each of the components separately. To do this
+you must first move into the <b>Contents/Packages</b> directory inside the
+bundle. In there you will see a separate bundle for each of Shave's
+components. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shaveHaircut_Maya2018-mayaFiles.pkg
+ <br>
+ shaveHaircut_Maya2018-pluginFiles.pkg
+ <br>
+ shaveHaircut_Maya2018-sampleFiles.pkg
+</div>
+<p>
+The <i>installer</i> command can be used to install each component separately.
+In doing so you must use the <i>-target</i> flag to provide the full path
+for the component. For example, let's say that you have Maya 2018 installed
+in <b>/Volumes/Shared/Maya/2018</b>. You will have to provide that path when
+installing the 'mayaFiles' component:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/sbin/installer -pkg shaveHaircut_Maya2018-mayaFiles.pkg -target /Volumes/Shared/Maya/2018
+</div>
+<p>
+When choosing an alternate location for a component, keep the following in
+mind:
+<p>
+<ul>
+<li>The <i>mayaFiles</i> component must be installed in the same location as
+Maya.</li>
+<li>The <i>pluginFiles</i> component must be installed in a location where
+Maya will be able to find it. See the section
+on <a href="#relocate-osx">Relocating The Plugin Files Component</a> for more
+details.</li>
+<li>The <i>sampleFiles</i> component is optional and can go anywhere.</li>
+</ul>
+<p>
+Even if you wish for a component to be installed in its default
+location, you will still have to provide the appropriate path. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /usr/sbin/installer&nbsp;-pkg&nbsp;shaveHaircut_Maya2018-pluginFiles.pkg&nbsp;-target&nbsp;/Users/Shared/Autodesk/maya/2018
+ <br>
+ /usr/sbin/installer&nbsp;-pkg&nbsp;shaveHaircut_Maya2018-sampleFiles.pkg&nbsp;-target&nbsp;/Users/Shared/Epic&nbsp;Games/shaveHaircut/maya2018
+</div>
+<p>
+
+<h3><a name="relocate-osx">Relocating Files</a></h3>
+<p>
+For most users the standard locations used by Shave for its components
+will be sufficient. However, users with special needs may need to relocate
+some or all of Shave's components to different locations on their
+computer's disks, or on a network.
+<p>
+This section lists the various categories of files included in the
+Shave And A Haircut installation, their default locations, and how to go
+about relocating them to different folders.
+
+<p>
+<h4>Base Plugin Files, Scripts and Icons (required)</h4>
+<p>
+The <i>Plugin Files</i> component contains three subdirectories: <b>icons</b>,
+<b>plug-ins</b> and <b>scripts</b>. For proper operation of Shave the <b>icons</b>
+directory must be in Maya's <a href="#mayaVars">XBMLANGPATH</a>,
+the <b>plug-ins</b> directory must be in Maya's
+<a href="#mayaVars">MAYA_PLUG_IN_PATH</a> and the
+<b>scripts</b> directory must be in Maya's <a href="#mayaVars">MAYA_SCRIPT_PATH</a>.
+<p>
+By default the Plugin Files component is installed into Maya's
+shared directory (e.g. /Users/Shared/Autodesk/maya/2018) because its subdirectories
+are already included in the appropriate environment variables.
+If you decide to install the component elsewhere then you must ensure that Maya
+will know about the new locations of those three subdirectories. There are
+two ways of doing this.
+<p>
+The simplest approach is to add each of the subdirectories to its corresponding
+environment variable, for example by placing appropriate assignments into
+each user's <b>Maya.env</b> file.
+<p>
+A more robust approach is to create a module file. This is a text file containing
+a single line of text with the following format:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ + shaveHaircut [shaveVersion] [componentPath]
+</div>
+<p>
+Replace <i>[shaveVersion]</i> with the version of shave you are installing
+and replace <i>[componentPath]</i> with the full path to where you have installed
+the Plugin Files component. For example, if you are installing the Plugin
+Files component of Shave 9.0v36 into <b>/Library/MayaPlugins/shave</b> then the
+module file would contain this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ + shaveHaircut 9.0 /Library/MayaPlugins/shave
+</div>
+<p>
+Place this file in Maya's <b>modules</b> directory
+(e.g. /Applications/Autodesk/maya/2018/Maya.app/Contents/modules).
+Maya will automatically add the subdirectories
+of the path specified in the module file to the correct environment variables.
+
+
+<h4>Base Runtime Library (required)</h4>
+<p>
+Shave And A Haircut installs a library named <i>libShave.dylib</i> to
+which it must have access at runtime. This file is installed into
+Maya's <i>Maya.app/Contents/MacOS</i> directory along with Maya's own runtime libraries. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /Applications/Autodesk/Maya2018/Maya.app/Contents/MacOS/libShave.dylib
+</div>
+<p>
+This file cannot be relocated.
+<p>
+
+
+<h4>Presets (required)</h4>
+<p>
+Shave And A Haircut includes a number of preset files which can be used to
+quickly create hair with certain predefined looks, such as blond, grass,
+scruffy, etc. Each preset consists of a MEL script file and an XPM image file
+containing a sample swatch.
+<p>
+These presets are intended to be available to all users on the system and
+are normally stored with the rest of Maya's system-wide presets in the
+<i>Contents</i> hierarchy of Maya's installation directory. So for Maya 2018
+the default location of the script file for Shave's <i>grass</i> preset
+would be:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /Applications/Autodesk/maya2018/Maya.app/Contents/presets/attrPresets/shaveHair/grass.mel
+</div>
+<p>
+When searching for these built-in presets Shave And A Haircut looks in the
+following directories, in the order listed, from top to bottom:
+<p>
+<ul>
+<li>${SHAVE_COMMON_PRESET_PATH}</li>
+<li>${SHAVE_LOCATION}/presets/attrPresets/shaveHair</li>
+<li>${MAYA_PRESET_PATH}/attrPresets/shaveHair</li>
+<li>${MAYA_LOCATION}/presets/attrPresets/shaveHair</li>
+</ul>
+<p>
+The syntax <i>${NAME}</i> refers to the expansion of the environment
+variabled named <i>NAME</i>. Note that <i>${MAYA_PRESET_PATH}</i> may
+expand to a list of directories in which case each is checked in turn.
+
+
+<h4>RenderMan Shaders (optional)</h4>
+<p>
+Shave provides both Reyes and RIS shaders for currently supported versions
+of RenderMan Studio. These are all located in the <i>prman</i> tree
+in Maya's shared <i>plug-ins</i> directory. For example:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /Users/Shared/Autodesk/maya/2015/plug-ins/prman
+</div>
+<p>
+Shave looks for this directory relative to the location of its
+plugin file, <i>shaveNode.bundle</i>, which normally sits in the
+<i>plug-ins</i> directory of the path given above. So if you move
+<i>shaveNode.bundle</i> to a different directory then you must move the
+<i>prman</i> tree there as well.
+
+
+<h4>Shave API Plugins (optional)</h4>
+<p>
+Third-party plugins developed using the Shave And A Haircut API will
+require the presence of the <i>libShaveAPI.dylib</i> runtime library, which
+is installed into
+Maya's <i>Maya.app/Contents/MacOS</i> directory along with Maya's own runtime libraries. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ /Applications/Autodesk/Maya2018/Maya.app/Contents/MacOS/libShaveAPI.dylib
+</div>
+<p>
+This file cannot be relocated.
+<p>
+Note that Shave And A Haircut does not itself use this file.
+<p>
+
+
+<hr>
+<p>
+<h2 align="center"><a name="windows">Installing Shave And A Haircut On Windows</a></h2>
+<p>
+
+<h3><a name="before-windows">Before Installation</a></h3>
+<p>
+Shave And A Haircut for Windows comes as an executable installer with a
+filename something like this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shave-9.0v36-Release-Maya2018.exe
+</div>
+<p>
+For the remainder of this document we will assume that you are installing
+Shave And A Haircut for Maya 2018. If not, please remember to adjust
+the version numbers in any filenames or commands presented here to match
+your version of Maya.
+<p>
+If any users on the system are currently running Maya, have them exit until
+the installation is complete.
+
+<p>
+<h3><a name="install-windows">Installing Shave And A Haircut</a></h3>
+<p>
+To install Shave And A Haircut, run the executable by double-clicking on
+its filename. This will launch the Shave And A Haircut installation wizard
+which will guide you through the remainder of the installation process.
+
+<p>
+<h3><a name="load-windows">Loading The Plugin</a></h3>
+<p>
+To use Shave And A Haircut from within Maya, bring up Maya's <i>Plug-in
+Manager</i>, which can be found on the Maya menubar under <i>Window :
+Settings/Preferences : Plug-in Manager</i>.
+<p>
+The Plug-in Manager will display its plugins in several sections. Shave
+And A Haircut will have its own section, bearing a name something like
+this:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:/Program&nbsp;Files/Epic&nbsp;Games/shaveHaircut/maya2018/plug-ins
+</div>
+<p>
+Beneath that heading you should see an entry for the <i>shaveNode.mll</i>
+file with two checkboxes to the right of it, marked <i>loaded</i> and
+<i>auto load</i>.
+<p>
+To load Shave And A Haircut, check the <i>loaded</i> box. To have Shave
+And A Haircut automatically load whenever you start up Maya, also check the
+<i>auto load</i> box.
+
+<p>
+<h3><a name="uninstall-windows">Uninstalling Shave And A Haircut</a></h3>
+<p>
+There is currently a bug in the uninstaller for Shave And A Haircut:
+if you try to uninstall it from the Windows Control Panel you will get
+and error message saying "Incorrect command line options specified".
+<p>
+To work around this problem, re-run the installer and select
+"Uninstall Shave And A Haircut for Maya" from the window which
+appears.
+<p>
+
+<p>
+<h3><a name="remote-windows">Remote Installation</a></h3>
+<p>
+The installer executable provides a "silent" mode of operation which
+performs a default installation without using a graphical interface and
+without requiring any user input. As such it is well suited for use in
+remote and unattended installations.
+<p>
+To access the silent mode, run the executable from the command line and
+append the <i>/s</i> flag. You'll also want to use the <i>/r</i> flag to
+tell it not to prompt you about file conflicts but to just go ahead and
+replace any existing files with those from the installer. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shave-9.0v36-Release-Maya2018.exe /s /r
+</div>
+<p>
+Some System Administrators install Maya simply by copying its files from
+another system. This results in an installation for which there are no
+entries in the Windows Registry. The installer can handle this so long
+as Maya has been installed in its standard location
+(e.g. C:\Program Files\Autodesk\Maya2018). However, if there are no registry
+entries and Maya has been installed in a non-standard location, then the
+installation will fail.
+<p>
+If you run into this problem, you will have to explictly give the path
+to the Maya installation directory on the command line, using the
+'/var:MayaLocation=<path>' syntax. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ shave-9.0v36-Release-Maya2018.exe /s /r /var:MayaLocation="D:\Apps\Autodesk\Maya2018"
+</div>
+
+<p>
+<h3><a name="relocate-windows">Relocating Files</a></h3>
+<p>
+For most users the standard locations used by Shave for its components
+will be sufficient. However, users with special needs may need to relocate
+some or all of Shave's components to different locations on their
+computer's disks, or on a network.
+<p>
+This section lists the various categories of files included in the
+Shave And A Haircut installation, their default locations, and how to go
+about relocating them to different folders.
+
+<h4>Base Plugin And Scripts (required)</h4>
+<p>
+On Windows Shave And A Haircut is shipped as a Maya module. This means
+that there is a module definition file which points to a special folder
+containing most of the files required by Shave And A Haircut.
+Unfortunately, Maya does not yet support the modularization of runtime
+libraries, presets, or shader icons, so those
+elements of the plugin must be dealt with separately.
+<p>
+The module definition file for Shave And A Haircut is named
+<i>shaveHaircut.mod</i> and is located in Maya's module folder for the
+specific version of Maya for which it was installed. For example:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\modules\shaveHaircut.mod
+</div>
+<p>
+By default, the module file will point to the
+<i>Epic&nbsp;Games\shaveHaircut\maya2018</i> folder, located in your system's
+<i>Program Files</i> folder:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Epic&nbsp;Games\shaveHaircut\maya2018
+</div>
+<p>
+Within that folder lie sub-folders, containing plug-ins,
+scripts, and Shave API sample files:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Epic&nbsp;Games\shaveHaircut\maya2018\plug-ins
+ <br>
+ C:\Program&nbsp;Files\Epic&nbsp;Games\shaveHaircut\maya2018\scripts
+ <br>
+ C:\Program&nbsp;Files\Epic&nbsp;Games\shaveHaircut\maya2018\samples
+</div>
+<p>
+All except the sample files are required for the proper operation of Shave
+And A Haircut.
+<p>
+The easiest way to relocate these files is to move the entire sub-tree, as
+a unit, and modify the path in the <i>shaveHaircut.mod</i> file to point to
+the new location.
+<p>
+The <i>shaveHaircut.mod</i> file itself may be relocated to any folder in
+the user's <a href="#mayaVars">MAYA_MODULE_PATH</a>.
+<p>
+Alternatively, the files in the <i>plug-ins</i> sub-folder may be moved to
+any folder which is in the user's <a href="#mayaVars">MAYA_PLUG_IN_PATH</a>,
+and the files in the <i>scripts</i> sub-folder to any folder in the user's <a
+href="#mayaVars">MAYA_SCRIPT_PATH</a>.
+sub-folder to any folder in the user's <a href="#mayaVars">XBMLANGPATH</a>.
+The files in the <i>samples</i> sub-folder can go wherever you like.
+
+
+<h4>Base Runtime Library (required)</h4>
+<p>
+Shave And A Haircut installs a library named <i>libShave.dll</i> to
+which it must have access at runtime. By default this file is placed in
+Maya's <i>bin</i> folder along with Maya's own runtime libraries. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\bin\libShave.dll
+</div>
+<p>
+You may relocate this library to any folder in the user's
+<a href="#mayaVars">PATH</a>
+<p>
+
+
+<h4>Icons (recommended)</h4>
+<p>
+Some versions of Maya do not allow icons to be stored within the module
+tree, so Shave And A Haircut installs its icons into Maya's own
+<i>icons</i> folder. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\icons
+</div>
+<p>
+Any files whose names begin with <i>shave</i> or <i>render_shave</i> are
+part of the Shave And A Haircut plugin.
+<p>
+If these files are not present Maya will print warnings and buttons on the
+Shave shelf will be displayed with a blank icon, as will any Shave-specific
+buttons on the Hypershade and Create Render Node windows. Other than that,
+both Shave And A Haircut and Maya will still function properly.
+<p>
+The icons can be relocated to any directory in the user's
+<a href="#mayaVars">XBMLANGPATH</a>.
+<p>
+
+
+<h4>Presets (required)</h4>
+<p>
+Shave And A Haircut includes a number of preset files which can be used to
+quickly create hair with certain predefined looks, such as blond, grass,
+scruffy, etc. Each preset consists of a MEL script file and an XPM image file
+containing a sample swatch.
+<p>
+These presets are intended to be available to all users on the system and
+are normally stored with the rest of Maya's system-wide presets in a
+folder relative to Maya's installation directory. So for Maya 2018 the
+default location of the script file for Shave's <i>grass</i> preset would
+be:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\presets\attrPresets\shaveHair\grass.mel
+</div>
+<p>
+When searching for these built-in presets Shave And A Haircut looks in the
+following directories, in the order listed, from top to bottom:
+<p>
+<ul>
+<li>${SHAVE_COMMON_PRESET_PATH}</li>
+<li>${SHAVE_LOCATION}\presets\attrPresets\shaveHair</li>
+<li>${MAYA_PRESET_PATH}\attrPresets\shaveHair</li>
+<li>${MAYA_LOCATION}\presets\attrPresets\shaveHair</li>
+</ul>
+<p>
+The syntax <i>${NAME}</i> refers to the expansion of the environment
+variabled named <i>NAME</i>. Note that <i>${MAYA_PRESET_PATH}</i> may
+expand to a list of directories in which case each is checked in turn.
+
+
+<h4>RenderMan Shaders (optional)</h4>
+<p>
+Shave provides both Reyes and RIS shaders for currently supported versions
+of RenderMan Studio. These are all located in the <i>plug-ins\prman</i> tree
+in the Shave installation tree. For example:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Epic&nbsp;Games\shaveHaircut\maya2018\plug-ins\prman
+</div>
+<p>
+Shave looks for this directory relative to the location of its
+plugin file, <i>shaveNode.dll</i>, which normally sits in the
+<i>plug-ins</i> directory of the path given above. So if you move
+<i>shaveNode.dll</i> to a different directory then you must move the
+<i>prman</i> tree there as well.
+
+
+<h4>Shave API Plugins (optional)</h4>
+<p>
+Third-party plugins developed using the Shave And A Haircut API will
+require the presence of the <i>libShaveAPI.dll</i> runtime library, which
+by default can be found in Maya's own <i>bin</i> folder. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\bin\libShaveAPI.dll
+</div>
+<p>
+If you are using third-party plugins built with the Shave And A Haircut API
+and need to relocate this file, the folder to which you relocate it must
+be in the user's <a href="#mayaVars">PATH</a>.
+<p>
+Note that Shave And A Haircut does not itself use this file.
+<p>
+
+<h4>Shave API Development (optional)</h4>
+<p>
+Developers wishing to create their own plugins which use the Shave And A
+Haircut API will need access to the <i>libShaveAPI.dll</i> runtime library
+described in the previous section, as well as its associated header files,
+<i>shaveAPI.h</i> and <i>shaveItHair.h</i>. By default these header files
+are located within Maya's own <i>include</i> folder. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+ C:\Program&nbsp;Files\Autodesk\Maya2018\include\maya\shaveAPI.h
+ <br>
+ C:\Program&nbsp;Files\Autodesk\Maya2018\include\maya\shaveItHair.h
+</div>
+<p>
+Shave And A Haircut does not itself use these files so you may
+freely relocate them to any folder.
+
+<hr>
+<p>
+<h2 align="center"><a name="mayaVars">Maya Environment Variables</a></h2>
+<p>
+If you don't know which directories are pointed to by a given Maya
+environment variable, such as <i>MAYA_PLUG_IN_PATH</i>, then start up Maya
+and in the Script Editor window use the <i>getenv</i> command on the
+variable name. E.g:
+<div style="margin-left:2em;font-family:monospace;font-size:large">
+getenv MAYA_PLUG_IN_PATH
+</div>
+<p>
+Maya will display a single line containing all of the directories that Maya
+will search for, in this case, plug-ins.
+
+</body>
+</html>